Velocity

-0.016

Yes, Comrade. Velocity, last 14 days: rising across 14 days, -0.17 to -0.02 (low -0.17, high 0.02).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-11-05. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Yes, Comrade., 30 daysLead and lag over 30 days, 2026-10-08 to 2026-11-06, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 46 to 65, up 19, most of that change came early in the window.100%50%0%Oct 8Nov 6Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Oct 8 to Nov 6

  • Ratings — people finished and cared46 to 65up +19
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Yes, Comrade. across the charted window
DayRatings
Oct 846
Oct 950
Oct 1054
Oct 1154
Oct 1256
Oct 1359
Oct 1461
Oct 1561
Oct 1661
Oct 1763
Oct 1863
Oct 1964
Oct 2064
Oct 2164
Oct 2264
Oct 2364
Oct 2464
Oct 2564
Oct 2664
Oct 2765
Oct 2865
Oct 2965
Oct 3065
Oct 3165
Nov 165
Nov 265
Nov 365
Nov 465
Nov 565
Nov 665
What the platform publishes

Counters

Read 2026-11-06
Current counters for Yes, Comrade., with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion65unchanged 0up +20

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

All of itch.io

All of itch.io: where itch.io's own charts have placed Yes, Comrade.
ChartNow7d30dHistory
New & popularposition 7,094down -7,074not listed thirty days agoPosition on itch.io's New & popular chart across 11 readings: slipping, #4 to #7094 (best #4, worst #7094).
On 6 tag charts
Tag charts: where itch.io's own charts have placed Yes, Comrade.
ChartNow7d30dHistory
Top rated · #ludum-dare-51position 23unchanged 0up +5Position on itch.io's Top rated · #ludum-dare-51 chart across 59 readings: climbing, #29 to #23 (best #22, worst #29).
Top rated · #gamemakerposition 201unchanged 0up +61Position on itch.io's Top rated · #gamemaker chart across 59 readings: climbing, #265 to #201 (best #190, worst #265).
Top rated · #point-and-clickposition 712down -2up +143Position on itch.io's Top rated · #point-and-click chart across 58 readings: climbing, #862 to #712 (best #674, worst #862).
Top rated · #multiple-endingsposition 906down -4up +152Position on itch.io's Top rated · #multiple-endings chart across 59 readings: climbing, #1035 to #906 (best #849, worst #1058).
Top rated · #story-richposition 1,596down -4up +276Position on itch.io's Top rated · #story-rich chart across 51 readings: climbing, #1855 to #1596 (best #1508, worst #1872).
Top rated · #interactive-fictionposition 2,112down -7not listed thirty days agoPosition on itch.io's Top rated · #interactive-fiction chart across 14 readings: climbing, #2428 to #2112 (best #2104, worst #2428).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
free
Average rating
4.43 / 5

No devlog has been posted since we started watching on 2026-09-07. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.