Velocity

+0.002

Soul Void Velocity, last 14 days: falling across 14 days, 0.00 to 0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-17. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments fell by 1; ratings moved by 10, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Soul Void, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 473 to 472, down 1, the change came at a steady pace. Ratings: 1,108 to 1,118, up 10, the change came at a steady pace.100%50%0%Sep 18Oct 17CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 18 to Oct 17

  • Comments — people are talking473 to 472down -1
  • Ratings — people finished and cared1,108 to 1,118up +10
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Soul Void across the charted window
DayCommentsRatings
Sep 184731,108
Sep 194731,108
Sep 204731,108
Sep 214731,109
Sep 224731,110
Sep 234721,111
Sep 244721,111
Sep 254721,111
Sep 264721,111
Sep 274721,111
Sep 284721,111
Sep 294721,111
Sep 304721,111
Oct 14731,112
Oct 24731,113
Oct 34731,113
Oct 44731,113
Oct 54731,114
Oct 64731,114
Oct 74731,114
Oct 84731,114
Oct 94731,114
Oct 104721,115
Oct 114721,115
Oct 124721,118
Oct 134721,118
Oct 144721,118
Oct 154721,118
Oct 164721,118
Oct 174721,118
What the platform publishes

Counters

Read 2026-10-17
Current counters for Soul Void, with their 7- and 30-day changes
CounterNow7d30d
Comments intent472unchanged 0down -1
Ratings conversion1,118up +3up +10

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

All of itch.io

All of itch.io: where itch.io's own charts have placed Soul Void
ChartNow7d30dHistory
Top ratedposition 105down -3down -3Position on itch.io's Top rated chart across 59 readings: slipping, #102 to #105 (best #101, worst #105).
Top sellersposition 933up +1,875up +1,779Position on itch.io's Top sellers chart across 59 readings: slipping, #459 to #933 (best #281, worst #2836).
On 8 tag charts
Tag charts: where itch.io's own charts have placed Soul Void
ChartNow7d30dHistory
Top rated · #gameboyposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #gameboy chart across 39 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #explorationposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #exploration chart across 40 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #surrealposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #surreal chart across 39 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #creepyposition 9unchanged 0unchanged 0Position on itch.io's Top rated · #creepy chart across 41 readings: slipping, #8 to #9 (best #8, worst #9).
Top rated · #pixel-artposition 21unchanged 0unchanged 0Position on itch.io's Top rated · #pixel-art chart across 39 readings: holding, #21 to #21 (best #21, worst #21).
Top rated · #interactive-fictionposition 27unchanged 0unchanged 0Position on itch.io's Top rated · #interactive-fiction chart across 39 readings: holding, #27 to #27 (best #27, worst #27).
Top rated · #horrorposition 30down -1down -1Position on itch.io's Top rated · #horror chart across 39 readings: slipping, #29 to #30 (best #29, worst #31).
Top rated · #2dposition 31unchanged 0unchanged 0Position on itch.io's Top rated · #2d chart across 59 readings: holding, #31 to #31 (best #30, worst #32).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.85 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.