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A wire of love: Let's kill that TV man!

Open on itch.io

Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over β€” everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

14 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for A wire of love: Let's kill that TV man!, 14 daysLead and lag over 14 days, 2026-08-20 to 2026-09-02, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 44 to 48, up 4, most of that change came early in the window.100%50%0%Aug 20Sep 2Ratings

Each line is scaled to its own change across these 14 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series β€” over Aug 20 to Sep 2

  • Ratings β€” people finished and cared44 to 48up +4
  • Topic views are not recorded for this game, so that rung is unmeasured β€” not zero.
  • Comments are not recorded for this game, so that rung is unmeasured β€” not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached β€” the value the chart plots.

Daily counters for A wire of love: Let's kill that TV man! across the charted window
DayRatings
Aug 2044
Aug 2145
Aug 2246
Aug 2347
Aug 2447
Aug 2547
Aug 2647
Aug 2747
Aug 2847
Aug 2947
Aug 3047
Aug 3147
Sep 148
Sep 248
What the platform publishes

Counters

Read 2026-09-02
Current counters for A wire of love: Let's kill that TV man!, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion48up +1no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

All of itch.io

All of itch.io: where itch.io's own charts have placed A wire of love: Let's kill that TV man!
ChartNow7d30dHistory
Top ratedposition 3,450up +110not listed thirty days agoPosition on itch.io's Top rated chart across 14 readings: climbing, #3974 to #3450 (best #3450, worst #3974).
On 1 tag chart
Tag charts: where itch.io's own charts have placed A wire of love: Let's kill that TV man!
ChartNow7d30dHistory
Top rated Β· #2dposition 912up +27not listed thirty days agoPosition on itch.io's Top rated Β· #2d chart across 14 readings: climbing, #1037 to #912 (best #911, worst #1037).

A climb is places gained, so a positive number means it moved up. The line rises when the game is climbing, which is the opposite direction to the raw position.

Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Average rating
4.85 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page β€” its description, its screenshots, its build β€” is republished here, and everything worth reading about it is behind those links.