Velocity

-0.001

That's not my Neighbor Velocity, last 14 days: falling across 14 days, 0.00 to -0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-16. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments fell by 21; ratings moved by 6, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for That's not my Neighbor, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 3,721 to 3,700, down 21, most of that change came early in the window. Ratings: 1,615 to 1,621, up 6, the change came at a steady pace.129%100%50%0%-17%Sep 18Oct 17CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 18 to Oct 17

  • Comments — people are talking3,721 to 3,700down -21
  • Ratings — people finished and cared1,615 to 1,621up +6
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for That's not my Neighbor across the charted window
DayCommentsRatings
Sep 183,7211,615
Sep 193,7211,614
Sep 203,7211,614
Sep 213,7211,615
Sep 223,7211,616
Sep 233,6941,616
Sep 243,6941,616
Sep 253,6941,616
Sep 263,6961,616
Sep 273,6961,616
Sep 283,6961,617
Sep 293,6961,617
Sep 303,6971,617
Oct 13,6971,617
Oct 23,6971,617
Oct 33,6981,617
Oct 43,6991,617
Oct 53,6991,619
Oct 63,6991,619
Oct 73,6991,619
Oct 83,7001,619
Oct 93,7001,619
Oct 103,7001,620
Oct 113,7001,620
Oct 123,7001,620
Oct 133,7001,620
Oct 143,7001,620
Oct 153,7001,620
Oct 163,7001,620
Oct 173,7001,621
What the platform publishes

Counters

Read 2026-10-17
Current counters for That's not my Neighbor, with their 7- and 30-day changes
CounterNow7d30d
Comments intent3,700unchanged 0down -21
Ratings conversion1,621up +1up +5

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed That's not my Neighbor
ChartNow7d30dHistory
Top rated · Simulationposition 20unchanged 0down -1Position on itch.io's Top rated · Simulation chart across 50 readings: slipping, #18 to #20 (best #18, worst #20).
Top sellers · Simulationposition 20up +2down -11Position on itch.io's Top sellers · Simulation chart across 50 readings: slipping, #17 to #20 (best #8, worst #30).

All of itch.io

All of itch.io: where itch.io's own charts have placed That's not my Neighbor
ChartNow7d30dHistory
Top sellersposition 82up +57down -29Position on itch.io's Top sellers chart across 59 readings: climbing, #153 to #82 (best #40, worst #201).
Top ratedposition 240down -3down -5Position on itch.io's Top rated chart across 59 readings: slipping, #232 to #240 (best #232, worst #243).
On 9 tag charts
Tag charts: where itch.io's own charts have placed That's not my Neighbor
ChartNow7d30dHistory
Top rated · #working-simulatorposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #working-simulator chart across 39 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #godotposition 4unchanged 0unchanged 0Position on itch.io's Top rated · #godot chart across 39 readings: holding, #4 to #4 (best #4, worst #5).
Top rated · #monstersposition 7unchanged 0unchanged 0Position on itch.io's Top rated · #monsters chart across 39 readings: holding, #7 to #7 (best #7, worst #7).
Top rated · #mouse-onlyposition 7unchanged 0unchanged 0Position on itch.io's Top rated · #mouse-only chart across 39 readings: holding, #7 to #7 (best #7, worst #7).
Top rated · #spookyposition 9unchanged 0unchanged 0Position on itch.io's Top rated · #spooky chart across 39 readings: holding, #9 to #9 (best #9, worst #9).
Top rated · #creepyposition 15down -1down -1Position on itch.io's Top rated · #creepy chart across 41 readings: slipping, #13 to #15 (best #13, worst #15).
Top rated · #singleplayerposition 56unchanged 0up +1Position on itch.io's Top rated · #singleplayer chart across 39 readings: climbing, #58 to #56 (best #55, worst #58).
Top rated · #horrorposition 63unchanged 0down -2Position on itch.io's Top rated · #horror chart across 39 readings: climbing, #65 to #63 (best #60, worst #65).
Top rated · #2dposition 71down -1down -2Position on itch.io's Top rated · #2d chart across 59 readings: slipping, #67 to #71 (best #67, worst #71).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.66 / 5

Last devlog 2026-08-10 — 68 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.