itch.ioRank 3032026-10-15

Fool Me Once

Open on itch.io

Velocity

+0.014

Fool Me Once Velocity, last 14 days: rising across 14 days, -0.01 to 0.01 (low -0.01, high 0.01).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-15. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Fool Me Once, 30 daysLead and lag over 30 days, 2026-09-17 to 2026-10-16, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 69 to 71, up 2, the change came at a steady pace.100%50%0%Sep 17Oct 16Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 17 to Oct 16

  • Ratings — people finished and cared69 to 71up +2
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Fool Me Once across the charted window
DayRatings
Sep 1769
Sep 1869
Sep 1970
Sep 2070
Sep 2170
Sep 2270
Sep 2370
Sep 2470
Sep 2570
Sep 2670
Sep 2770
Sep 2870
Sep 2970
Sep 3070
Oct 170
Oct 270
Oct 370
Oct 470
Oct 570
Oct 670
Oct 770
Oct 870
Oct 970
Oct 1070
Oct 1170
Oct 1270
Oct 1370
Oct 1471
Oct 1571
Oct 1671
What the platform publishes

Counters

Read 2026-10-16
Current counters for Fool Me Once, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion71up +1up +2

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Fool Me Once
ChartNow7d30dHistory
Top rated · Visual Novelposition 971up +18up +17Position on itch.io's Top rated · Visual Novel chart across 41 readings: climbing, #1007 to #971 (best #967, worst #1008).

All of itch.io

All of itch.io: where itch.io's own charts have placed Fool Me Once
ChartNow7d30dHistory
Top ratedposition 2,625up +53up +73Position on itch.io's Top rated chart across 58 readings: climbing, #2843 to #2625 (best #2617, worst #2847).
On 5 tag charts
Tag charts: where itch.io's own charts have placed Fool Me Once
ChartNow7d30dHistory
Top rated · #kinetic-novelposition 25down -1unchanged 0Position on itch.io's Top rated · #kinetic-novel chart across 38 readings: holding, #25 to #25 (best #23, worst #27).
Top rated · #amareposition 174up +1unchanged 0Position on itch.io's Top rated · #amare chart across 57 readings: climbing, #182 to #174 (best #173, worst #183).
Top rated · #otomeposition 293up +3up +2Position on itch.io's Top rated · #otome chart across 38 readings: climbing, #300 to #293 (best #292, worst #304).
Top rated · #romanceposition 616up +18up +15Position on itch.io's Top rated · #romance chart across 37 readings: climbing, #647 to #616 (best #616, worst #658).
Top rated · #no-aiposition 1,099up +15up +1Position on itch.io's Top rated · #no-ai chart across 38 readings: climbing, #1139 to #1099 (best #1076, worst #1165).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.83 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.