itch.ioRank 10312026-10-09

Neural Rot

Open on itch.io

Velocity

0.000

Neural Rot Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-09. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 13 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Neural Rot, 30 daysLead and lag over 30 days, 2026-09-10 to 2026-10-09, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 40 throughout, no change at all.100%50%0%Sep 10Oct 9Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 10 to Oct 9

  • Ratings — people finished and cared40 to 40unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Neural Rot across the charted window
DayRatings
Sep 1040
Sep 1140
Sep 1240
Sep 1340
Sep 1440
Sep 1540
Sep 1640
Sep 1740
Sep 1840
Sep 1940
Sep 2040
Sep 2140
Sep 2240
Sep 2340
Sep 2440
Sep 2540
Sep 2640
Sep 2740
Sep 2840
Sep 2940
Sep 3040
Oct 140
Oct 240
Oct 340
Oct 440
Oct 540
Oct 640
Oct 740
Oct 840
Oct 940
What the platform publishes

Counters

Read 2026-10-09
Current counters for Neural Rot, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion40unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Neural Rot
ChartNow7d30dHistory
Top rated · Shooterposition 878down -4down -16Position on itch.io's Top rated · Shooter chart across 42 readings: slipping, #858 to #878 (best #858, worst #878).
Top sellers · Shooterposition 894down -16down -7Position on itch.io's Top sellers · Shooter chart across 42 readings: slipping, #878 to #894 (best #872, worst #894).
On 5 tag charts
Tag charts: where itch.io's own charts have placed Neural Rot
ChartNow7d30dHistory
Top rated · #ludum-dare-53position 34unchanged 0unchanged 0Position on itch.io's Top rated · #ludum-dare-53 chart across 31 readings: holding, #34 to #34 (best #34, worst #34).
Top rated · #survival-horrorposition 532down -7down -12Position on itch.io's Top rated · #survival-horror chart across 31 readings: slipping, #518 to #532 (best #517, worst #532).
Top rated · #survivalposition 870down -15down -32Position on itch.io's Top rated · #survival chart across 31 readings: slipping, #836 to #870 (best #836, worst #870).
Top rated · #creepyposition 1,321down -10down -30Position on itch.io's Top rated · #creepy chart across 33 readings: slipping, #1290 to #1321 (best #1290, worst #1321).
Top rated · #atmosphericposition 2,883not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #atmospheric chart across 4 readings: slipping, #2841 to #2883 (best #2841, worst #2886).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-29
Price
free
Average rating
4.30 / 5

No devlog has been posted since we started watching on 2026-08-29. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.