itch.ioRank 19082026-10-16

Friday Night Funkin' (Ludum Dare Prototype)

Open on itch.io

Velocity

-0.004

Friday Night Funkin' (Ludum Dare Prototype) Velocity, last 14 days: falling across 14 days, 0.00 to -0.00 (low -0.00, high 0.01).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-16. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Friday Night Funkin' (Ludum Dare Prototype), 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 510 to 511, up 1, most of that change came late in the window.100%50%0%-100%Sep 18Oct 17Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 18 to Oct 17

  • Ratings — people finished and cared510 to 511up +1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Friday Night Funkin' (Ludum Dare Prototype) across the charted window
DayRatings
Sep 18510
Sep 19510
Sep 20510
Sep 21510
Sep 22510
Sep 23510
Sep 24510
Sep 25509
Sep 26509
Sep 27509
Sep 28509
Sep 29509
Sep 30509
Oct 1509
Oct 2509
Oct 3509
Oct 4509
Oct 5509
Oct 6510
Oct 7511
Oct 8511
Oct 9511
Oct 10511
Oct 11511
Oct 12511
Oct 13511
Oct 14511
Oct 15511
Oct 16511
Oct 17511
What the platform publishes

Counters

Read 2026-10-17
Current counters for Friday Night Funkin' (Ludum Dare Prototype), with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion511unchanged 0up +1

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

All of itch.io

All of itch.io: where itch.io's own charts have placed Friday Night Funkin' (Ludum Dare Prototype)
ChartNow7d30dHistory
Top ratedposition 2,253down -17down -22Position on itch.io's Top rated chart across 59 readings: slipping, #2196 to #2253 (best #2194, worst #2262).
Top sellersposition 3,057down -252down -354Position on itch.io's Top sellers chart across 59 readings: slipping, #2715 to #3057 (best #308, worst #3057).
On 6 tag charts
Tag charts: where itch.io's own charts have placed Friday Night Funkin' (Ludum Dare Prototype)
ChartNow7d30dHistory
Top rated · #ludum-dare-47position 1unchanged 0unchanged 0Position on itch.io's Top rated · #ludum-dare-47 chart across 38 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #rhythmposition 32unchanged 0down -2Position on itch.io's Top rated · #rhythm chart across 38 readings: slipping, #30 to #32 (best #30, worst #32).
Top rated · #musicposition 42unchanged 0up +1Position on itch.io's Top rated · #music chart across 38 readings: climbing, #43 to #42 (best #41, worst #43).
Top rated · #ludum-dareposition 49down -1down -1Position on itch.io's Top rated · #ludum-dare chart across 38 readings: slipping, #48 to #49 (best #48, worst #49).
Top rated · #cuteposition 359up +1down -6Position on itch.io's Top rated · #cute chart across 40 readings: slipping, #351 to #359 (best #348, worst #362).
Top rated · #2dposition 586down -6down -13Position on itch.io's Top rated · #2d chart across 58 readings: slipping, #568 to #586 (best #567, worst #586).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.48 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.