itch.ioRank 15102026-10-03

The Fall of Lazarus

Open on itch.io

Velocity

0.000

The Fall of Lazarus Velocity, last 14 days: flat across 13 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 17%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-03. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 0 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

25 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for The Fall of Lazarus, 25 daysLead and lag over 25 days, 2026-09-07 to 2026-10-01, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 91 throughout, no change at all.100%50%0%Sep 7Oct 1Ratings

Each line is scaled to its own change across these 25 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 7 to Oct 1

  • Ratings — people finished and cared91 to 91unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for The Fall of Lazarus across the charted window
DayRatings
Sep 791
Sep 891
Sep 991
Sep 1091
Sep 1291
Sep 1391
Sep 1491
Sep 1591
Sep 1691
Sep 1791
Sep 1891
Sep 1991
Sep 2091
Sep 2191
Sep 2291
Sep 2391
Sep 2491
Sep 2591
Sep 2691
Sep 2791
Sep 2891
Sep 2991
Oct 191
What the platform publishes

Counters

Read 2026-10-01
Current counters for The Fall of Lazarus, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion91unchanged 0no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

All of itch.io

All of itch.io: where itch.io's own charts have placed The Fall of Lazarus
ChartNow7d30dHistory
Top sellersposition 5,435down -126down -309Position on itch.io's Top sellers chart across 56 readings: slipping, #5135 to #5435 (best #5014, worst #5435).
On 3 tag charts
Tag charts: where itch.io's own charts have placed The Fall of Lazarus
ChartNow7d30dHistory
Top rated · #unreal-engineposition 396down -2not listed thirty days agoPosition on itch.io's Top rated · #unreal-engine chart across 23 readings: slipping, #391 to #396 (best #391, worst #396).
Top rated · #walking-simulatorposition 962down -5not listed thirty days agoPosition on itch.io's Top rated · #walking-simulator chart across 18 readings: slipping, #952 to #962 (best #952, worst #962).
Top rated · #science-fictionposition 1,416not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #science-fiction chart across 6 readings: slipping, #1410 to #1416 (best #1410, worst #1416).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
3.63 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.