itch.ioRank 11422026-10-16

Blooming Panic

Open on itch.io

Velocity

0.000

Blooming Panic Velocity, last 14 days: falling across 14 days, 0.00 to 0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-16. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 5, under its floor of 20; ratings moved by 30. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Blooming Panic, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 1,805 to 1,810, up 5, most of that change came late in the window. Ratings: 6,241 to 6,271, up 30, most of that change came late in the window.100%50%0%-40%Sep 18Oct 17CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 18 to Oct 17

  • Comments — people are talking1,805 to 1,810up +5
  • Ratings — people finished and cared6,241 to 6,271up +30
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Blooming Panic across the charted window
DayCommentsRatings
Sep 181,8056,241
Sep 191,8066,242
Sep 201,8066,243
Sep 211,8066,244
Sep 221,8066,241
Sep 231,8036,241
Sep 241,8056,241
Sep 251,8056,243
Sep 261,8056,243
Sep 271,8056,244
Sep 281,8056,245
Sep 291,8066,249
Sep 301,8076,252
Oct 11,8076,252
Oct 21,8076,253
Oct 31,8076,253
Oct 41,8086,255
Oct 51,8086,256
Oct 61,8086,258
Oct 71,8086,260
Oct 81,8086,261
Oct 91,8086,262
Oct 101,8086,261
Oct 111,8086,263
Oct 121,8086,263
Oct 131,8086,264
Oct 141,8086,266
Oct 151,8096,268
Oct 161,8106,269
Oct 171,8106,271
What the platform publishes

Counters

Read 2026-10-17
Current counters for Blooming Panic, with their 7- and 30-day changes
CounterNow7d30d
Comments intent1,810up +2up +6
Ratings conversion6,271up +7up +32

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Blooming Panic
ChartNow7d30dHistory
Top rated · Visual Novelposition 5unchanged 0unchanged 0Position on itch.io's Top rated · Visual Novel chart across 50 readings: holding, #5 to #5 (best #5, worst #5).

All of itch.io

All of itch.io: where itch.io's own charts have placed Blooming Panic
ChartNow7d30dHistory
Top ratedposition 6unchanged 0unchanged 0Position on itch.io's Top rated chart across 59 readings: holding, #6 to #6 (best #6, worst #6).
On 6 tag charts
Tag charts: where itch.io's own charts have placed Blooming Panic
ChartNow7d30dHistory
Top rated · #mysteryposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #mystery chart across 39 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #voice-actingposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #voice-acting chart across 39 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #renpyposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #renpy chart across 39 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #comedyposition 3unchanged 0unchanged 0Position on itch.io's Top rated · #comedy chart across 41 readings: holding, #3 to #3 (best #3, worst #3).
Top rated · #otomeposition 3unchanged 0unchanged 0Position on itch.io's Top rated · #otome chart across 39 readings: holding, #3 to #3 (best #3, worst #3).
Top rated · #romanceposition 4unchanged 0unchanged 0Position on itch.io's Top rated · #romance chart across 39 readings: holding, #4 to #4 (best #4, worst #4).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.89 / 5

Last devlog 2022-07-06 — 1564 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.