Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Night Shift, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 12 throughout, no change at all.100%50%0%Sep 18Oct 17Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 18 to Oct 17

  • Ratings — people finished and cared12 to 12unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Night Shift across the charted window
DayRatings
Sep 1812
Sep 1912
Sep 2012
Sep 2112
Sep 2212
Sep 2312
Sep 2412
Sep 2512
Sep 2612
Sep 2712
Sep 2812
Sep 2912
Sep 3012
Oct 112
Oct 212
Oct 312
Oct 412
Oct 512
Oct 612
Oct 712
Oct 812
Oct 912
Oct 1012
Oct 1112
Oct 1212
Oct 1312
Oct 1412
Oct 1512
Oct 1612
Oct 1712
What the platform publishes

Counters

Read 2026-10-17
Current counters for Night Shift, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion12unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Night Shift
ChartNow7d30dHistory
Top rated · Otherposition 710down -9down -13Position on itch.io's Top rated · Other chart across 50 readings: slipping, #696 to #710 (best #694, worst #710).
On 8 tag charts
Tag charts: where itch.io's own charts have placed Night Shift
ChartNow7d30dHistory
Top rated · #minigamesposition 107down -1unchanged 0Position on itch.io's Top rated · #minigames chart across 39 readings: slipping, #104 to #107 (best #104, worst #107).
Top rated · #unityposition 494down -12down -17Position on itch.io's Top rated · #unity chart across 39 readings: slipping, #478 to #494 (best #476, worst #494).
Top rated · #casualposition 611down -8down -15Position on itch.io's Top rated · #casual chart across 41 readings: slipping, #590 to #611 (best #590, worst #612).
Top rated · #mysteryposition 658down -12down -16Position on itch.io's Top rated · #mystery chart across 37 readings: slipping, #641 to #658 (best #637, worst #664).
Top rated · #first-personposition 769down -6down -21Position on itch.io's Top rated · #first-person chart across 40 readings: slipping, #746 to #769 (best #745, worst #774).
Top rated · #atmosphericposition 1,513down -26down -55Position on itch.io's Top rated · #atmospheric chart across 54 readings: slipping, #1446 to #1513 (best #1440, worst #1518).
Top rated · #horrorposition 2,213up +40not listed thirty days agoPosition on itch.io's Top rated · #horror chart across 18 readings: slipping, #2163 to #2213 (best #2163, worst #2257).
Top rated · #shortposition 2,425not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #short chart across 6 readings: slipping, #2373 to #2425 (best #2373, worst #2425).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-21
Price
free
Average rating
4.92 / 5

No devlog has been posted since we started watching on 2026-08-21. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.