itch.ioRank 11232026-10-16

Flesh, Blood, & Concrete

Open on itch.io

Velocity

0.000

Flesh, Blood, & Concrete Velocity, last 14 days: falling across 14 days, 0.00 to 0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-16. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 10, under its floor of 20; ratings moved by 47. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Flesh, Blood, & Concrete, 30 daysLead and lag over 30 days, 2026-09-17 to 2026-10-16, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 990 to 1,000, up 10, most of that change came late in the window. Ratings: 3,022 to 3,069, up 47, the change came at a steady pace.100%50%0%-60%Sep 17Oct 16CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 17 to Oct 16

  • Comments — people are talking990 to 1,000up +10
  • Ratings — people finished and cared3,022 to 3,069up +47
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Flesh, Blood, & Concrete across the charted window
DayCommentsRatings
Sep 179903,022
Sep 189913,023
Sep 199913,025
Sep 209913,029
Sep 219913,030
Sep 229913,028
Sep 239843,030
Sep 249843,033
Sep 259863,037
Sep 269883,041
Sep 279883,041
Sep 289883,042
Sep 299893,042
Sep 309903,042
Oct 19913,044
Oct 29933,045
Oct 39933,046
Oct 49943,049
Oct 59943,051
Oct 69943,052
Oct 79943,054
Oct 89963,056
Oct 99963,058
Oct 109963,061
Oct 119963,063
Oct 129963,065
Oct 139963,066
Oct 149973,065
Oct 159973,066
Oct 161,0003,069
What the platform publishes

Counters

Read 2026-10-16
Current counters for Flesh, Blood, & Concrete, with their 7- and 30-day changes
CounterNow7d30d
Comments intent1,000up +4up +11
Ratings conversion3,069up +11up +48

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Flesh, Blood, & Concrete
ChartNow7d30dHistory
Top rated · Otherposition 2unchanged 0unchanged 0Position on itch.io's Top rated · Other chart across 49 readings: holding, #2 to #2 (best #2, worst #2).

All of itch.io

All of itch.io: where itch.io's own charts have placed Flesh, Blood, & Concrete
ChartNow7d30dHistory
Top ratedposition 46up +1up +1Position on itch.io's Top rated chart across 58 readings: slipping, #45 to #46 (best #45, worst #47).
On 3 tag charts
Tag charts: where itch.io's own charts have placed Flesh, Blood, & Concrete
ChartNow7d30dHistory
Top rated · #rpgmakerposition 3unchanged 0unchanged 0Position on itch.io's Top rated · #rpgmaker chart across 38 readings: holding, #3 to #3 (best #3, worst #3).
Top rated · #2dposition 12unchanged 0unchanged 0Position on itch.io's Top rated · #2d chart across 58 readings: slipping, #11 to #12 (best #11, worst #12).
Top rated · #horrorposition 13unchanged 0unchanged 0Position on itch.io's Top rated · #horror chart across 38 readings: holding, #13 to #13 (best #13, worst #13).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.80 / 5

Last devlog 2023-05-27 — 1238 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.