Velocity
0.000
Confidence 50%
Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-16. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.
Lead and lag
No ordering to read here.
Across this window, comments moved by 10, under its floor of 20; ratings moved by 47. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.
Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.
Series — over Sep 17 to Oct 16
- Comments — people are talking990 to 1,000up +10
- Ratings — people finished and cared3,022 to 3,069up +47
- Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart
The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.
| Day | Comments | Ratings |
|---|---|---|
| Sep 17 | 990 0% | 3,022 0% |
| Sep 18 | 991 10% | 3,023 2% |
| Sep 19 | 991 10% | 3,025 6% |
| Sep 20 | 991 10% | 3,029 15% |
| Sep 21 | 991 10% | 3,030 17% |
| Sep 22 | 991 10% | 3,028 13% |
| Sep 23 | 984 -60% | 3,030 17% |
| Sep 24 | 984 -60% | 3,033 23% |
| Sep 25 | 986 -40% | 3,037 32% |
| Sep 26 | 988 -20% | 3,041 40% |
| Sep 27 | 988 -20% | 3,041 40% |
| Sep 28 | 988 -20% | 3,042 43% |
| Sep 29 | 989 -10% | 3,042 43% |
| Sep 30 | 990 0% | 3,042 43% |
| Oct 1 | 991 10% | 3,044 47% |
| Oct 2 | 993 30% | 3,045 49% |
| Oct 3 | 993 30% | 3,046 51% |
| Oct 4 | 994 40% | 3,049 57% |
| Oct 5 | 994 40% | 3,051 62% |
| Oct 6 | 994 40% | 3,052 64% |
| Oct 7 | 994 40% | 3,054 68% |
| Oct 8 | 996 60% | 3,056 72% |
| Oct 9 | 996 60% | 3,058 77% |
| Oct 10 | 996 60% | 3,061 83% |
| Oct 11 | 996 60% | 3,063 87% |
| Oct 12 | 996 60% | 3,065 91% |
| Oct 13 | 996 60% | 3,066 94% |
| Oct 14 | 997 70% | 3,065 91% |
| Oct 15 | 997 70% | 3,066 94% |
| Oct 16 | 1,000 100% | 3,069 100% |
Counters
| Counter | Now | 7d | 30d |
|---|---|---|---|
| Comments intent | 1,000 | up +4 | up +11 |
| Ratings conversion | 3,069 | up +11 | up +48 |
On itch.io's own charts
Categories
| Chart | Now | 7d | 30d | History |
|---|---|---|---|---|
| Top rated · Other | position 2 | unchanged 0 | unchanged 0 |
All of itch.io
| Chart | Now | 7d | 30d | History |
|---|---|---|---|---|
| Top rated | position 46 | up +1 | up +1 |
On 3 tag charts
| Chart | Now | 7d | 30d | History |
|---|---|---|---|---|
| Top rated · #rpgmaker | position 3 | unchanged 0 | unchanged 0 | |
| Top rated · #2d | position 12 | unchanged 0 | unchanged 0 | |
| Top rated · #horror | position 13 | unchanged 0 | unchanged 0 |
Activity and where to go next
- First seen by us
- 2026-08-20
- Price
- free
- Average rating
- 4.80 / 5
Last devlog 2023-05-27 — 1238 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.
Go to the source
We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.