Velocity

0.000

Interactivity: The Interactive Experience Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-09. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 13 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Interactivity: The Interactive Experience, 30 daysLead and lag over 30 days, 2026-09-10 to 2026-10-09, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 112 throughout, no change at all.100%50%0%Sep 10Oct 9Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 10 to Oct 9

  • Ratings — people finished and cared112 to 112unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Interactivity: The Interactive Experience across the charted window
DayRatings
Sep 10112
Sep 12112
Sep 13112
Sep 14112
Sep 15112
Sep 16112
Sep 17112
Sep 18112
Sep 19112
Sep 20112
Sep 21112
Sep 22112
Sep 23112
Sep 24112
Sep 25112
Sep 26112
Sep 27112
Sep 28112
Sep 29112
Oct 1112
Oct 2112
Oct 3112
Oct 4112
Oct 5112
Oct 6112
Oct 7112
Oct 8112
Oct 9112
What the platform publishes

Counters

Read 2026-10-09
Current counters for Interactivity: The Interactive Experience, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion112unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Interactivity: The Interactive Experience
ChartNow7d30dHistory
Top sellers · Otherposition 403down -1down -10Position on itch.io's Top sellers · Other chart across 42 readings: slipping, #379 to #403 (best #377, worst #409).

All of itch.io

All of itch.io: where itch.io's own charts have placed Interactivity: The Interactive Experience
ChartNow7d30dHistory
Top sellersposition 6,131down -35down -168Position on itch.io's Top sellers chart across 50 readings: slipping, #5928 to #6131 (best #5802, worst #6143).
On 8 tag charts
Tag charts: where itch.io's own charts have placed Interactivity: The Interactive Experience
ChartNow7d30dHistory
Top rated · #secretsposition 120unchanged 0down -3Position on itch.io's Top rated · #secrets chart across 31 readings: slipping, #117 to #120 (best #117, worst #120).
Top rated · #voice-actingposition 168down -4down -7Position on itch.io's Top rated · #voice-acting chart across 31 readings: slipping, #161 to #168 (best #161, worst #168).
Top rated · #parodyposition 186down -1down -1Position on itch.io's Top rated · #parody chart across 31 readings: slipping, #185 to #186 (best #183, worst #186).
Top rated · #unreal-engineposition 216down -3down -6Position on itch.io's Top rated · #unreal-engine chart across 31 readings: slipping, #210 to #216 (best #210, worst #216).
Top rated · #walking-simulatorposition 619down -9down -13Position on itch.io's Top rated · #walking-simulator chart across 31 readings: slipping, #606 to #619 (best #605, worst #619).
Top rated · #multiple-endingsposition 1,328down -7down -40Position on itch.io's Top rated · #multiple-endings chart across 31 readings: slipping, #1285 to #1328 (best #1285, worst #1328).
Top rated · #narrativeposition 1,786down -2not listed thirty days agoPosition on itch.io's Top rated · #narrative chart across 16 readings: slipping, #1757 to #1786 (best #1757, worst #1787).
Top rated · #first-personposition 2,026down -16not listed thirty days agoPosition on itch.io's Top rated · #first-person chart across 20 readings: slipping, #1988 to #2026 (best #1988, worst #2026).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
paid
Average rating
4.02 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.