itch.ioRank 12652026-10-17

Summer Carnival '22: CrossGunr D+

Open on itch.io

Velocity

0.000

Summer Carnival '22: CrossGunr D+ Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-17. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Summer Carnival '22: CrossGunr D+, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 27 throughout, no change at all.100%50%0%Sep 18Oct 17Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 18 to Oct 17

  • Ratings — people finished and cared27 to 27unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Summer Carnival '22: CrossGunr D+ across the charted window
DayRatings
Sep 1827
Sep 1927
Sep 2027
Sep 2127
Sep 2227
Sep 2327
Sep 2427
Sep 2527
Sep 2627
Sep 2727
Sep 2827
Sep 2927
Sep 3027
Oct 127
Oct 227
Oct 327
Oct 427
Oct 527
Oct 627
Oct 727
Oct 827
Oct 927
Oct 1027
Oct 1127
Oct 1227
Oct 1327
Oct 1427
Oct 1527
Oct 1627
Oct 1727
What the platform publishes

Counters

Read 2026-10-17
Current counters for Summer Carnival '22: CrossGunr D+, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion27unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Summer Carnival '22: CrossGunr D+
ChartNow7d30dHistory
Top rated · Shooterposition 247down -4down -10Position on itch.io's Top rated · Shooter chart across 50 readings: slipping, #208 to #247 (best #208, worst #247).
Top sellers · Shooterposition 633down -25down -46Position on itch.io's Top sellers · Shooter chart across 50 readings: slipping, #586 to #633 (best #577, worst #633).
On 5 tag charts
Tag charts: where itch.io's own charts have placed Summer Carnival '22: CrossGunr D+
ChartNow7d30dHistory
Top rated · #top-down-shooterposition 39unchanged 0down -2Position on itch.io's Top rated · #top-down-shooter chart across 39 readings: slipping, #38 to #39 (best #37, worst #39).
Top rated · #bullet-hellposition 78unchanged 0down -2Position on itch.io's Top rated · #bullet-hell chart across 41 readings: slipping, #76 to #78 (best #76, worst #79).
Top rated · #shoot-em-upposition 85down -1down -2Position on itch.io's Top rated · #shoot-em-up chart across 39 readings: slipping, #83 to #85 (best #82, worst #85).
Top rated · #pico-8position 132down -1down -1Position on itch.io's Top rated · #pico-8 chart across 39 readings: holding, #132 to #132 (best #130, worst #132).
Top rated · #arcadeposition 308down -4down -12Position on itch.io's Top rated · #arcade chart across 57 readings: slipping, #264 to #308 (best #264, worst #308).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-21
Price
free
Average rating
4.81 / 5

No devlog has been posted since we started watching on 2026-08-21. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.