Velocity

0.000

SELF Velocity, last 14 days: flat across 14 days, -0.00 to -0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-13. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments did not move at all (400 throughout); ratings moved by 8, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for SELF, 30 daysLead and lag over 30 days, 2026-09-14 to 2026-10-13, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 400 throughout, no change at all. Ratings: 1,109 to 1,117, up 8, the change came at a steady pace.100%50%0%Sep 14Oct 13CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 14 to Oct 13

  • Comments — people are talking400 to 400unchanged 0
  • Ratings — people finished and cared1,109 to 1,117up +8
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for SELF across the charted window
DayCommentsRatings
Sep 144001,109
Sep 154001,109
Sep 164001,109
Sep 174001,109
Sep 184001,109
Sep 194001,111
Sep 204001,113
Sep 214001,113
Sep 224001,112
Sep 234001,112
Sep 244001,112
Sep 254001,112
Sep 264001,112
Sep 274001,112
Sep 284001,112
Sep 294001,114
Sep 304001,114
Oct 14001,115
Oct 24001,115
Oct 34001,115
Oct 44001,115
Oct 54001,116
Oct 64001,116
Oct 74001,116
Oct 84001,116
Oct 94001,116
Oct 104001,116
Oct 114001,117
Oct 124001,117
Oct 134001,117
What the platform publishes

Counters

Read 2026-10-13
Current counters for SELF, with their 7- and 30-day changes
CounterNow7d30d
Comments intent400unchanged 0unchanged 0
Ratings conversion1,117up +1up +8

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed SELF
ChartNow7d30dHistory
Top rated · Platformerposition 9unchanged 0down -1Position on itch.io's Top rated · Platformer chart across 46 readings: slipping, #8 to #9 (best #8, worst #9).
Top sellers · Platformerposition 734down -18down -32Position on itch.io's Top sellers · Platformer chart across 46 readings: slipping, #701 to #734 (best #693, worst #734).

All of itch.io

All of itch.io: where itch.io's own charts have placed SELF
ChartNow7d30dHistory
Top ratedposition 174up +1down -5Position on itch.io's Top rated chart across 55 readings: slipping, #168 to #174 (best #168, worst #175).
Top sellersposition 7,163down -36down -278Position on itch.io's Top sellers chart across 54 readings: slipping, #6876 to #7163 (best #6764, worst #7163).
On 6 tag charts
Tag charts: where itch.io's own charts have placed SELF
ChartNow7d30dHistory
Top rated · #gamemakerposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #gamemaker chart across 35 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #speedrunposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #speedrun chart across 35 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #fast-pacedposition 3unchanged 0unchanged 0Position on itch.io's Top rated · #fast-paced chart across 36 readings: holding, #3 to #3 (best #3, worst #3).
Top rated · #spaceposition 5unchanged 0unchanged 0Position on itch.io's Top rated · #space chart across 35 readings: holding, #5 to #5 (best #5, worst #5).
Top rated · #pixel-artposition 39unchanged 0down -3Position on itch.io's Top rated · #pixel-art chart across 35 readings: slipping, #36 to #39 (best #36, worst #39).
Top rated · #no-aiposition 78unchanged 0down -5Position on itch.io's Top rated · #no-ai chart across 35 readings: slipping, #74 to #78 (best #73, worst #79).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.78 / 5

Last devlog 2021-03-06 — 2047 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.