itch.ioRank 19462026-10-16
Scritchy Scratchy$6.99
- Tag: casual
- Tag: idle
- Tag: incremental
- Tag: no-ai
- Tag: pixel-art
- Genre: Simulation
Velocity
-0.004
Confidence 50%
Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-16. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.
Lead and lag
No ordering to read here.
Across this window, comments moved by 5, under its floor of 20; ratings moved by 31. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.
Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.
Series — over Sep 18 to Oct 17
- Comments — people are talking372 to 377up +5
- Ratings — people finished and cared867 to 898up +31
- Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart
The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.
| Day | Comments | Ratings |
|---|---|---|
| Sep 18 | 372 0% | 867 0% |
| Sep 19 | 372 0% | 869 6% |
| Sep 20 | 372 0% | 869 6% |
| Sep 21 | 373 20% | 872 16% |
| Sep 22 | 373 20% | 872 16% |
| Sep 23 | 373 20% | 873 19% |
| Sep 24 | 373 20% | 876 29% |
| Sep 25 | 373 20% | 879 39% |
| Sep 26 | 374 40% | 880 42% |
| Sep 27 | 374 40% | 881 45% |
| Sep 28 | 374 40% | 882 48% |
| Sep 29 | 375 60% | 884 55% |
| Sep 30 | 375 60% | 887 65% |
| Oct 1 | 375 60% | 891 77% |
| Oct 2 | 375 60% | 895 90% |
| Oct 3 | 375 60% | 896 94% |
| Oct 4 | 375 60% | 896 94% |
| Oct 5 | 375 60% | 897 97% |
| Oct 6 | 376 80% | 898 100% |
| Oct 7 | 376 80% | 899 103% |
| Oct 8 | 376 80% | 899 103% |
| Oct 9 | 376 80% | 899 103% |
| Oct 10 | 376 80% | 896 94% |
| Oct 11 | 376 80% | 896 94% |
| Oct 12 | 376 80% | 897 97% |
| Oct 13 | 376 80% | 897 97% |
| Oct 14 | 376 80% | 897 97% |
| Oct 15 | 376 80% | 897 97% |
| Oct 16 | 376 80% | 897 97% |
| Oct 17 | 377 100% | 898 100% |
Counters
| Counter | Now | 7d | 30d |
|---|---|---|---|
| Comments intent | 377 | unchanged 0 | up +4 |
| Ratings conversion | 898 | down -2 | up +33 |
On itch.io's own charts
Categories
| Chart | Now | 7d | 30d | History |
|---|---|---|---|---|
| Top rated · Simulation | position 27 | down -1 | down -2 | |
| Top sellers · Simulation | position 32 | down -5 | up +30 |
All of itch.io
| Chart | Now | 7d | 30d | History |
|---|---|---|---|---|
| Top sellers | position 198 | down -68 | up +583 | |
| Top rated | position 315 | unchanged 0 | down -2 |
On 5 tag charts
| Chart | Now | 7d | 30d | History |
|---|---|---|---|---|
| Top rated · #idle | position 3 | down -1 | down -1 | |
| Top rated · #incremental | position 5 | down -1 | down -1 | |
| Top rated · #casual | position 19 | unchanged 0 | unchanged 0 | |
| Top rated · #pixel-art | position 65 | unchanged 0 | up +1 | |
| Top rated · #no-ai | position 139 | down -2 | down -3 |
Activity and where to go next
- First seen by us
- 2026-08-20
- Price
- paid
- Average rating
- 4.73 / 5
Last devlog 2026-03-18 — 213 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.
Go to the source
We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.