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Magic and Legend: Time Knights

Open on itch.io

Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Magic and Legend: Time Knights, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 1 throughout, no change at all.100%50%0%Sep 18Oct 17Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 18 to Oct 17

  • Ratings — people finished and cared1 to 1unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Magic and Legend: Time Knights across the charted window
DayRatings
Sep 181
Sep 191
Sep 201
Sep 211
Sep 221
Sep 231
Sep 241
Sep 251
Sep 261
Sep 271
Sep 281
Sep 291
Sep 301
Oct 11
Oct 21
Oct 31
Oct 41
Oct 51
Oct 61
Oct 71
Oct 81
Oct 91
Oct 101
Oct 111
Oct 121
Oct 131
Oct 141
Oct 151
Oct 161
Oct 171
What the platform publishes

Counters

Read 2026-10-17
Current counters for Magic and Legend: Time Knights, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion1unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Magic and Legend: Time Knights
ChartNow7d30dHistory
Top sellers · Actionposition 834down -45down -69Position on itch.io's Top sellers · Action chart across 50 readings: slipping, #755 to #834 (best #74, worst #834).

All of itch.io

All of itch.io: where itch.io's own charts have placed Magic and Legend: Time Knights
ChartNow7d30dHistory
Top sellersposition 5,532down -253down -356Position on itch.io's Top sellers chart across 59 readings: slipping, #2227 to #5532 (best #641, worst #5532).
On 2 tag charts
Tag charts: where itch.io's own charts have placed Magic and Legend: Time Knights
ChartNow7d30dHistory
Top rated · #3dsposition 17up +4down -2Position on itch.io's Top rated · #3ds chart across 31 readings: slipping, #15 to #17 (best #12, worst #21).
Top rated · #dreamcastposition 40up +2up +3Position on itch.io's Top rated · #dreamcast chart across 41 readings: climbing, #44 to #40 (best #40, worst #51).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
5.00 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.