itch.ioRank 10312026-10-09

Feed IT Souls (Jam Version)

Open on itch.io

Velocity

0.000

Feed IT Souls (Jam Version) Velocity, last 14 days: falling across 14 days, 0.01 to 0.00 (low -0.01, high 0.01).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-09. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Feed IT Souls (Jam Version), 30 daysLead and lag over 30 days, 2026-09-11 to 2026-10-10, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 131 to 132, up 1, most of that change came early in the window.100%50%0%Sep 11Oct 10Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 11 to Oct 10

  • Ratings — people finished and cared131 to 132up +1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Feed IT Souls (Jam Version) across the charted window
DayRatings
Sep 11131
Sep 12131
Sep 13131
Sep 14131
Sep 15131
Sep 16131
Sep 17131
Sep 18131
Sep 19131
Sep 20131
Sep 21132
Sep 22132
Sep 23132
Sep 24132
Sep 25132
Sep 26132
Sep 27132
Sep 28132
Sep 29132
Sep 30132
Oct 1132
Oct 2132
Oct 3132
Oct 4132
Oct 5132
Oct 6132
Oct 7132
Oct 8132
Oct 9132
Oct 10132
What the platform publishes

Counters

Read 2026-10-10
Current counters for Feed IT Souls (Jam Version), with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion132unchanged 0up +1

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Feed IT Souls (Jam Version)
ChartNow7d30dHistory
Top rated · Platformerposition 353down -3down -24Position on itch.io's Top rated · Platformer chart across 42 readings: slipping, #328 to #353 (best #328, worst #353).
Top sellers · Platformerposition 403up +5down -6Position on itch.io's Top sellers · Platformer chart across 42 readings: slipping, #382 to #403 (best #382, worst #417).

All of itch.io

All of itch.io: where itch.io's own charts have placed Feed IT Souls (Jam Version)
ChartNow7d30dHistory
Top sellersposition 4,330up +35down -123Position on itch.io's Top sellers chart across 52 readings: slipping, #4171 to #4330 (best #4022, worst #4365).
Top ratedposition 5,153down -24down -374Position on itch.io's Top rated chart across 52 readings: slipping, #4711 to #5153 (best #4711, worst #5153).
On 7 tag charts
Tag charts: where itch.io's own charts have placed Feed IT Souls (Jam Version)
ChartNow7d30dHistory
Top rated · #gameboy-romposition 19unchanged 0down -1Position on itch.io's Top rated · #gameboy-rom chart across 31 readings: slipping, #18 to #19 (best #18, worst #20).
Top rated · #speedrunposition 26unchanged 0down -1Position on itch.io's Top rated · #speedrun chart across 31 readings: slipping, #25 to #26 (best #25, worst #26).
Top rated · #gameboyposition 64unchanged 0down -6Position on itch.io's Top rated · #gameboy chart across 31 readings: slipping, #58 to #64 (best #58, worst #65).
Top rated · #metroidvaniaposition 65unchanged 0down -3Position on itch.io's Top rated · #metroidvania chart across 31 readings: slipping, #62 to #65 (best #62, worst #65).
Top rated · #8-bitposition 99down -1down -9Position on itch.io's Top rated · #8-bit chart across 51 readings: slipping, #87 to #99 (best #87, worst #99).
Top rated · #horrorposition 1,124down -12down -119Position on itch.io's Top rated · #horror chart across 31 readings: slipping, #1008 to #1124 (best #1005, worst #1131).
Top rated · #no-aiposition 2,154down -31down -235Position on itch.io's Top rated · #no-ai chart across 31 readings: slipping, #1912 to #2154 (best #1912, worst #2157).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.55 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.