Velocity

0.000

Sorry We're Open Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-17. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Sorry We're Open, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 60 throughout, no change at all.100%50%0%Sep 18Oct 17Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 18 to Oct 17

  • Ratings — people finished and cared60 to 60unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Sorry We're Open across the charted window
DayRatings
Sep 1860
Sep 1960
Sep 2060
Sep 2160
Sep 2260
Sep 2360
Sep 2460
Sep 2560
Sep 2660
Sep 2760
Sep 2860
Sep 2960
Sep 3060
Oct 160
Oct 260
Oct 360
Oct 460
Oct 560
Oct 660
Oct 760
Oct 860
Oct 960
Oct 1060
Oct 1160
Oct 1260
Oct 1360
Oct 1460
Oct 1560
Oct 1660
Oct 1760
What the platform publishes

Counters

Read 2026-10-17
Current counters for Sorry We're Open, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion60unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Sorry We're Open
ChartNow7d30dHistory
Top sellers · Rpgposition 335down -225down -4Position on itch.io's Top sellers · Rpg chart across 50 readings: slipping, #297 to #335 (best #63, worst #335).

All of itch.io

All of itch.io: where itch.io's own charts have placed Sorry We're Open
ChartNow7d30dHistory
Top sellersposition 3,381down -2,063down -371Position on itch.io's Top sellers chart across 59 readings: slipping, #2020 to #3381 (best #540, worst #3381).
On 9 tag charts
Tag charts: where itch.io's own charts have placed Sorry We're Open
ChartNow7d30dHistory
Top rated · #proceduralposition 169up +1down -3Position on itch.io's Top rated · #procedural chart across 39 readings: slipping, #164 to #169 (best #164, worst #171).
Top rated · #turn-basedposition 232down -1down -4Position on itch.io's Top rated · #turn-based chart across 39 readings: slipping, #225 to #232 (best #225, worst #232).
Top rated · #survival-horrorposition 288down -1up +1Position on itch.io's Top rated · #survival-horror chart across 39 readings: slipping, #287 to #288 (best #284, worst #294).
Top rated · #rogueliteposition 293down -3down -8Position on itch.io's Top rated · #roguelite chart across 39 readings: slipping, #284 to #293 (best #284, worst #293).
Top rated · #roguelikeposition 498down -2down -12Position on itch.io's Top rated · #roguelike chart across 39 readings: slipping, #482 to #498 (best #482, worst #498).
Top rated · #text-basedposition 507down -5down -7Position on itch.io's Top rated · #text-based chart across 39 readings: slipping, #497 to #507 (best #497, worst #507).
Top rated · #rpgmakerposition 552down -7down -5Position on itch.io's Top rated · #rpgmaker chart across 39 readings: slipping, #545 to #552 (best #545, worst #570).
Top rated · #atmosphericposition 1,842down -21down -45Position on itch.io's Top rated · #atmospheric chart across 54 readings: slipping, #1779 to #1842 (best #1775, worst #1851).
Top rated · #horrorposition 2,691up +37not listed thirty days agoPosition on itch.io's Top rated · #horror chart across 18 readings: slipping, #2646 to #2691 (best #2642, worst #2734).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
paid
Average rating
4.45 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.