itch.ioNot ranked today

Build and Grow

Open on itch.io

Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

13 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Build and Grow, 13 daysLead and lag over 13 days, 2026-08-21 to 2026-09-02, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 32 throughout, no change at all.100%50%0%Aug 21Sep 2Ratings

Each line is scaled to its own change across these 13 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Aug 21 to Sep 2

  • Ratingspeople finished and cared32 to 32unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Build and Grow across the charted window
DayRatings
Aug 2132
Aug 2232
Aug 2332
Aug 2432
Aug 2532
Aug 2632
Aug 2732
Aug 2832
Aug 2932
Aug 3032
Aug 3132
Sep 132
Sep 232
What the platform publishes

Counters

Read 2026-09-02
Current counters for Build and Grow, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion32unchanged 0no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Build and Grow
ChartNow7d30dHistory
Top sellers · Simulationposition 260not listed seven days agonot listed thirty days agoPosition on itch.io's Top sellers · Simulation chart across 5 readings: slipping, #259 to #260 (best #259, worst #265).
Top sellers · Puzzleposition 262not listed seven days agonot listed thirty days agoPosition on itch.io's Top sellers · Puzzle chart across 5 readings: slipping, #243 to #262 (best #243, worst #262).

All of itch.io

All of itch.io: where itch.io's own charts have placed Build and Grow
ChartNow7d30dHistory
Top sellersposition 2,426down -126not listed thirty days agoPosition on itch.io's Top sellers chart across 14 readings: slipping, #2413 to #2426 (best #2239, worst #2456).
On 2 tag charts
Tag charts: where itch.io's own charts have placed Build and Grow
ChartNow7d30dHistory
Top rated · #arcadeposition 964down -4not listed thirty days agoPosition on itch.io's Top rated · #arcade chart across 13 readings: slipping, #960 to #964 (best #959, worst #964).
Top rated · #atmosphericposition 2,648not listed seven days agonot listed thirty days ago

A climb is places gained, so a positive number means it moved up. The line rises when the game is climbing, which is the opposite direction to the raw position.

Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Average rating
4.41 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.