Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

15 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Balls to the Walls Demo, 15 daysLead and lag over 15 days, 2026-10-03 to 2026-10-17, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 8 to 15, up 7, most of that change came early in the window.100%50%0%Oct 3Oct 17Ratings

Each line is scaled to its own change across these 15 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Oct 3 to Oct 17

  • Ratings — people finished and cared8 to 15up +7
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Balls to the Walls Demo across the charted window
DayRatings
Oct 38
Oct 411
Oct 511
Oct 612
Oct 713
Oct 813
Oct 914
Oct 1015
Oct 1115
Oct 1215
Oct 1315
Oct 1415
Oct 1515
Oct 1615
Oct 1715
What the platform publishes

Counters

Read 2026-10-17
Current counters for Balls to the Walls Demo, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion15unchanged 0no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

All of itch.io

All of itch.io: where itch.io's own charts have placed Balls to the Walls Demo
ChartNow7d30dHistory
New & popularposition 7,109down -6,444not listed thirty days agoPosition on itch.io's New & popular chart across 12 readings: slipping, #135 to #7109 (best #84, worst #7109).
Newestposition 7,110down -7,065not listed thirty days agoPosition on itch.io's Newest chart across 8 readings: slipping, #45 to #7110 (best #45, worst #7110).
On 7 tag charts
Tag charts: where itch.io's own charts have placed Balls to the Walls Demo
ChartNow7d30dHistory
Top rated · #vectorposition 52unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #vector chart across 15 readings: climbing, #59 to #52 (best #51, worst #59).
Top rated · #clickerposition 367down -1not listed thirty days agoPosition on itch.io's Top rated · #clicker chart across 15 readings: climbing, #452 to #367 (best #341, worst #452).
Top rated · #physicsposition 469unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #physics chart across 15 readings: climbing, #537 to #469 (best #438, worst #537).
Top rated · #idleposition 478down -7not listed thirty days agoPosition on itch.io's Top rated · #idle chart across 15 readings: climbing, #589 to #478 (best #446, worst #589).
Top rated · #mouse-onlyposition 478unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #mouse-only chart across 15 readings: climbing, #558 to #478 (best #452, worst #558).
Top rated · #incrementalposition 551down -3not listed thirty days agoPosition on itch.io's Top rated · #incremental chart across 15 readings: climbing, #670 to #551 (best #515, worst #670).
Top rated · #casualposition 1,568down -8not listed thirty days agoPosition on itch.io's Top rated · #casual chart across 11 readings: climbing, #1820 to #1568 (best #1501, worst #1820).
Everything else we hold

Activity and where to go next

First seen by us
2026-10-01
Price
free
Average rating
4.27 / 5

No devlog has been posted since we started watching on 2026-10-01. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.