Velocity

+0.003

And You'll Miss It Velocity, last 14 days: rising across 14 days, -0.00 to 0.00 (low -0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-17. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for And You'll Miss It, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 331 to 338, up 7, the change came at a steady pace.100%50%0%Sep 18Oct 17Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 18 to Oct 17

  • Ratings — people finished and cared331 to 338up +7
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for And You'll Miss It across the charted window
DayRatings
Sep 18331
Sep 19332
Sep 20333
Sep 21333
Sep 22333
Sep 23333
Sep 24333
Sep 25333
Sep 26334
Sep 27334
Sep 28334
Sep 29334
Sep 30334
Oct 1334
Oct 2334
Oct 3335
Oct 4335
Oct 5335
Oct 6335
Oct 7335
Oct 8336
Oct 9336
Oct 10336
Oct 11336
Oct 12337
Oct 13337
Oct 14338
Oct 15338
Oct 16338
Oct 17338
What the platform publishes

Counters

Read 2026-10-17
Current counters for And You'll Miss It, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion338up +2up +7

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

All of itch.io

All of itch.io: where itch.io's own charts have placed And You'll Miss It
ChartNow7d30dHistory
Top ratedposition 221up +1up +1Position on itch.io's Top rated chart across 59 readings: slipping, #220 to #221 (best #217, worst #225).
Top sellersposition 2,142not listed seven days agonot listed thirty days agoPosition on itch.io's Top sellers chart across 3 readings: slipping, #1763 to #2142 (best #1763, worst #2142).
On 6 tag charts
Tag charts: where itch.io's own charts have placed And You'll Miss It
ChartNow7d30dHistory
Top rated · #zineposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #zine chart across 39 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #shortposition 35unchanged 0down -1Position on itch.io's Top rated · #short chart across 39 readings: slipping, #34 to #35 (best #34, worst #35).
Top rated · #interactive-fictionposition 49up +1up +1Position on itch.io's Top rated · #interactive-fiction chart across 39 readings: climbing, #50 to #49 (best #49, worst #50).
Top rated · #story-richposition 51up +1up +2Position on itch.io's Top rated · #story-rich chart across 39 readings: climbing, #53 to #51 (best #51, worst #53).
Top rated · #2dposition 67unchanged 0down -2Position on itch.io's Top rated · #2d chart across 59 readings: slipping, #64 to #67 (best #62, worst #67).
Top rated · #no-aiposition 98unchanged 0down -2Position on itch.io's Top rated · #no-ai chart across 39 readings: slipping, #96 to #98 (best #95, worst #98).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.97 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.