Velocity

-1.000

Manymancer Velocity, last 14 days: flat across 6 days, -1.00 to -1.00 (low -1.00, high -1.00).

Confidence 9%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. None of its three counters had a measurable acceleration. We also have itch.io chart positions for it, which is the fourth component. It was observed on 13 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

13 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Manymancer, 13 daysLead and lag over 13 days, 2026-10-21 to 2026-11-02, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 12 to 37, up 25, most of that change came early in the window.100%50%0%Oct 21Nov 2Ratings

Each line is scaled to its own change across these 13 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Oct 21 to Nov 2

  • Ratings — people finished and cared12 to 37up +25
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Manymancer across the charted window
DayRatings
Oct 2112
Oct 2226
Oct 2327
Oct 2429
Oct 2530
Oct 2632
Oct 2732
Oct 2833
Oct 2933
Oct 3034
Oct 3135
Nov 136
Nov 237
What the platform publishes

Counters

Read 2026-11-02
Current counters for Manymancer, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion37up +5no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

All of itch.io

All of itch.io: where itch.io's own charts have placed Manymancer
ChartNow7d30dHistory
New & popularposition 6,694down -6,663not listed thirty days agoPosition on itch.io's New & popular chart across 11 readings: slipping, #20 to #6694 (best #19, worst #6694).
Newestposition 6,704not listed seven days agonot listed thirty days agoPosition on itch.io's Newest chart across 4 readings: slipping, #1183 to #6704 (best #1183, worst #6704).
On 6 tag charts
Tag charts: where itch.io's own charts have placed Manymancer
ChartNow7d30dHistory
Top rated · #ludum-dare-60position 23down -2not listed thirty days agoPosition on itch.io's Top rated · #ludum-dare-60 chart across 13 readings: slipping, #10 to #23 (best #10, worst #23).
Top rated · #vectorposition 50up +1not listed thirty days agoPosition on itch.io's Top rated · #vector chart across 12 readings: holding, #50 to #50 (best #50, worst #57).
Top rated · #magicposition 307up +6not listed thirty days agoPosition on itch.io's Top rated · #magic chart across 13 readings: holding, #307 to #307 (best #306, worst #357).
Top rated · #rogueliteposition 562up +21not listed thirty days agoPosition on itch.io's Top rated · #roguelite chart across 12 readings: slipping, #553 to #562 (best #553, worst #659).
Top rated · #minimalistposition 737up +26not listed thirty days agoPosition on itch.io's Top rated · #minimalist chart across 13 readings: slipping, #734 to #737 (best #734, worst #885).
Top rated · #roguelikeposition 936up +38not listed thirty days agoPosition on itch.io's Top rated · #roguelike chart across 11 readings: slipping, #934 to #936 (best #930, worst #1011).
Everything else we hold

Activity and where to go next

First seen by us
2026-10-20
Price
free
Average rating
4.19 / 5

No devlog has been posted since we started watching on 2026-10-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.