Velocity

0.000

We should talk. Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-12. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for We should talk., 30 daysLead and lag over 30 days, 2026-09-13 to 2026-10-12, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 119 throughout, no change at all.100%50%0%Sep 13Oct 12Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 13 to Oct 12

  • Ratings — people finished and cared119 to 119unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for We should talk. across the charted window
DayRatings
Sep 13119
Sep 14119
Sep 15119
Sep 16119
Sep 17119
Sep 18119
Sep 19119
Sep 20119
Sep 21119
Sep 22119
Sep 23119
Sep 24119
Sep 25119
Sep 26119
Sep 27119
Sep 28119
Sep 29119
Sep 30119
Oct 1119
Oct 2119
Oct 3119
Oct 4119
Oct 5119
Oct 6119
Oct 7119
Oct 8119
Oct 9119
Oct 10119
Oct 11119
Oct 12119
What the platform publishes

Counters

Read 2026-10-12
Current counters for We should talk., with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion119unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed We should talk.
ChartNow7d30dHistory
Top sellers · Simulationposition 467down -18down -37Position on itch.io's Top sellers · Simulation chart across 45 readings: slipping, #420 to #467 (best #419, worst #467).
Top sellers · Visual Novelposition 593down -4down -27Position on itch.io's Top sellers · Visual Novel chart across 45 readings: slipping, #543 to #593 (best #539, worst #593).

All of itch.io

All of itch.io: where itch.io's own charts have placed We should talk.
ChartNow7d30dHistory
Top sellersposition 3,936down -6down -161Position on itch.io's Top sellers chart across 54 readings: slipping, #3764 to #3936 (best #3607, worst #3941).
On 8 tag charts
Tag charts: where itch.io's own charts have placed We should talk.
ChartNow7d30dHistory
Top rated · #relationshipposition 90unchanged 0up +2Position on itch.io's Top rated · #relationship chart across 34 readings: climbing, #92 to #90 (best #90, worst #92).
Top rated · #altgameposition 91unchanged 0unchanged 0Position on itch.io's Top rated · #altgame chart across 53 readings: holding, #91 to #91 (best #91, worst #91).
Top rated · #meaningful-choicesposition 449up +1down -4Position on itch.io's Top rated · #meaningful-choices chart across 34 readings: slipping, #443 to #449 (best #443, worst #450).
Top rated · #multiple-endingsposition 1,199up +4down -26Position on itch.io's Top rated · #multiple-endings chart across 34 readings: slipping, #1170 to #1199 (best #1170, worst #1209).
Top rated · #narrativeposition 1,600up +2down -24Position on itch.io's Top rated · #narrative chart across 33 readings: slipping, #1570 to #1600 (best #1570, worst #1605).
Top rated · #story-richposition 2,146not listed seven days agodown -51Position on itch.io's Top rated · #story-rich chart across 24 readings: slipping, #2093 to #2146 (best #2093, worst #2149).
Top rated · #romanceposition 2,367down -6down -64Position on itch.io's Top rated · #romance chart across 33 readings: slipping, #2294 to #2367 (best #2294, worst #2379).
Top rated · #atmosphericposition 2,961not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #atmospheric chart across 4 readings: slipping, #2911 to #2961 (best #2911, worst #2964).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
paid
Average rating
4.10 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.