itch.ioRank 11612026-10-16

Lost in Vivo$10

Open on itch.io

Velocity

0.000

Lost in Vivo Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-16. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Lost in Vivo, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 142 throughout, no change at all.100%50%0%Sep 18Oct 17Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 18 to Oct 17

  • Ratings — people finished and cared142 to 142unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Lost in Vivo across the charted window
DayRatings
Sep 18142
Sep 19142
Sep 20142
Sep 21142
Sep 22142
Sep 23142
Sep 24142
Sep 25142
Sep 26142
Sep 27142
Sep 28142
Sep 29142
Sep 30142
Oct 1142
Oct 2142
Oct 3142
Oct 4142
Oct 5142
Oct 6142
Oct 7142
Oct 8142
Oct 9142
Oct 10142
Oct 11142
Oct 12142
Oct 13142
Oct 14142
Oct 15142
Oct 16142
Oct 17142
What the platform publishes

Counters

Read 2026-10-17
Current counters for Lost in Vivo, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion142unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Lost in Vivo
ChartNow7d30dHistory
Top sellers · Otherposition 66up +70down -53Position on itch.io's Top sellers · Other chart across 50 readings: climbing, #99 to #66 (best #13, worst #159).
Top rated · Otherposition 92unchanged 0down -1Position on itch.io's Top rated · Other chart across 50 readings: slipping, #90 to #92 (best #90, worst #92).

All of itch.io

All of itch.io: where itch.io's own charts have placed Lost in Vivo
ChartNow7d30dHistory
Top sellersposition 1,556up +962down -1,287Position on itch.io's Top sellers chart across 59 readings: climbing, #2449 to #1556 (best #231, worst #2602).
Top ratedposition 1,789down -13down -30Position on itch.io's Top rated chart across 59 readings: slipping, #1729 to #1789 (best #1728, worst #1789).
On 3 tag charts
Tag charts: where itch.io's own charts have placed Lost in Vivo
ChartNow7d30dHistory
Top rated · #psxposition 39unchanged 0down -1Position on itch.io's Top rated · #psx chart across 39 readings: slipping, #38 to #39 (best #38, worst #39).
Top rated · #3dposition 164down -1down -5Position on itch.io's Top rated · #3d chart across 59 readings: slipping, #157 to #164 (best #156, worst #164).
Top rated · #horrorposition 420down -3down -11Position on itch.io's Top rated · #horror chart across 39 readings: slipping, #406 to #420 (best #406, worst #420).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
paid
Average rating
4.76 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.