itch.ioRank 11512026-10-16

Keyframes$25

Open on itch.io

Velocity

0.000

Keyframes Velocity, last 14 days: falling across 14 days, 0.00 to 0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-16. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 5, under its floor of 20; ratings moved by 19, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Keyframes, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 497 to 502, up 5, the change came at a steady pace. Ratings: 1,419 to 1,438, up 19, the change came at a steady pace.100%50%0%Sep 18Oct 17CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 18 to Oct 17

  • Comments — people are talking497 to 502up +5
  • Ratings — people finished and cared1,419 to 1,438up +19
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Keyframes across the charted window
DayCommentsRatings
Sep 184971,419
Sep 194981,420
Sep 205001,420
Sep 215001,421
Sep 225001,420
Sep 234991,420
Sep 244991,422
Sep 254991,422
Sep 264991,422
Sep 274991,422
Sep 285001,422
Sep 295001,423
Sep 305001,423
Oct 15011,423
Oct 25011,424
Oct 35011,425
Oct 45001,428
Oct 55001,429
Oct 65001,430
Oct 75001,432
Oct 85001,433
Oct 95001,435
Oct 105001,436
Oct 115001,437
Oct 125001,437
Oct 135001,437
Oct 145001,437
Oct 155001,438
Oct 165011,438
Oct 175021,438
What the platform publishes

Counters

Read 2026-10-17
Current counters for Keyframes, with their 7- and 30-day changes
CounterNow7d30d
Comments intent502up +1up +4
Ratings conversion1,438up +3up +19

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Keyframes
ChartNow7d30dHistory
Top rated · Visual Novelposition 31down -1down -1Position on itch.io's Top rated · Visual Novel chart across 50 readings: slipping, #30 to #31 (best #30, worst #31).
Top sellers · Visual Novelposition 547unchanged 0down -35Position on itch.io's Top sellers · Visual Novel chart across 50 readings: slipping, #506 to #547 (best #139, worst #561).

All of itch.io

All of itch.io: where itch.io's own charts have placed Keyframes
ChartNow7d30dHistory
Top ratedposition 54down -3down -4Position on itch.io's Top rated chart across 59 readings: slipping, #50 to #54 (best #50, worst #54).
Top sellersposition 3,955down -281down -385Position on itch.io's Top sellers chart across 59 readings: slipping, #3565 to #3955 (best #595, worst #3955).
On 3 tag charts
Tag charts: where itch.io's own charts have placed Keyframes
ChartNow7d30dHistory
Top rated · #slice-of-lifeposition 4unchanged 0unchanged 0Position on itch.io's Top rated · #slice-of-life chart across 39 readings: holding, #4 to #4 (best #4, worst #4).
Top rated · #amareposition 10unchanged 0unchanged 0Position on itch.io's Top rated · #amare chart across 58 readings: holding, #10 to #10 (best #10, worst #10).
Top rated · #singleplayerposition 11down -1down -3Position on itch.io's Top rated · #singleplayer chart across 39 readings: slipping, #8 to #11 (best #8, worst #11).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
paid
Average rating
4.90 / 5

Last devlog 2026-09-02 — 45 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.