itch.ioRank 27922026-10-16

Project C.A.R.L

Open on itch.io

Velocity

-1.000

Project C.A.R.L Velocity, last 14 days: flat across 2 days, -1.00 to -1.00 (low -1.00, high -1.00).

Confidence 6%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. None of its three counters had a measurable acceleration. We also have itch.io chart positions for it, which is the fourth component. It was observed on 9 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

9 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Project C.A.R.L, 9 daysLead and lag over 9 days, 2026-10-09 to 2026-10-17, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 5 to 50, up 45, most of that change came early in the window.100%50%0%Oct 9Oct 17Ratings

Each line is scaled to its own change across these 9 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Oct 9 to Oct 17

  • Ratings — people finished and cared5 to 50up +45
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Project C.A.R.L across the charted window
DayRatings
Oct 95
Oct 1011
Oct 1122
Oct 1235
Oct 1340
Oct 1445
Oct 1547
Oct 1650
Oct 1750
What the platform publishes

Counters

Read 2026-10-17
Current counters for Project C.A.R.L, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion50up +44no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Project C.A.R.L
ChartNow7d30dHistory
Top sellers · Simulationposition 5down -3not listed thirty days agoPosition on itch.io's Top sellers · Simulation chart across 9 readings: slipping, #2 to #5 (best #2, worst #5).
Top rated · Simulationposition 258not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · Simulation chart across 7 readings: climbing, #515 to #258 (best #258, worst #515).

All of itch.io

All of itch.io: where itch.io's own charts have placed Project C.A.R.L
ChartNow7d30dHistory
Top sellersposition 10down -6not listed thirty days agoPosition on itch.io's Top sellers chart across 10 readings: slipping, #8 to #10 (best #4, worst #10).
Top ratedposition 3,035not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated chart across 6 readings: climbing, #4283 to #3035 (best #3034, worst #4283).
New & popularposition 7,105down -7,070not listed thirty days agoPosition on itch.io's New & popular chart across 9 readings: slipping, #17 to #7105 (best #17, worst #7105).
Newestposition 7,142not listed seven days agonot listed thirty days agoPosition on itch.io's Newest chart across 7 readings: slipping, #599 to #7142 (best #599, worst #7142).
On 7 tag charts
Tag charts: where itch.io's own charts have placed Project C.A.R.L
ChartNow7d30dHistory
Top rated · #violentposition 18up +36not listed thirty days agoPosition on itch.io's Top rated · #violent chart across 9 readings: climbing, #197 to #18 (best #18, worst #197).
Top rated · #zombiesposition 21not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #zombies chart across 7 readings: climbing, #40 to #21 (best #20, worst #40).
Top rated · #ai-generatedposition 27up +120not listed thirty days agoPosition on itch.io's Top rated · #ai-generated chart across 8 readings: climbing, #147 to #27 (best #27, worst #147).
Top rated · #sandboxposition 29up +75not listed thirty days agoPosition on itch.io's Top rated · #sandbox chart across 9 readings: climbing, #431 to #29 (best #29, worst #431).
Top rated · #goreposition 37not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #gore chart across 7 readings: climbing, #70 to #37 (best #37, worst #70).
Top rated · #physicsposition 45up +136not listed thirty days agoPosition on itch.io's Top rated · #physics chart across 8 readings: climbing, #181 to #45 (best #45, worst #181).
Top rated · #unityposition 116up +420not listed thirty days agoPosition on itch.io's Top rated · #unity chart across 8 readings: climbing, #536 to #116 (best #116, worst #536).
Everything else we hold

Activity and where to go next

First seen by us
2026-10-08
Price
free
Average rating
4.88 / 5

No devlog has been posted since we started watching on 2026-10-08. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.