itch.ioNot ranked today

I.RULE

  • Genre: Strategy

Open on itch.io

Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

14 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for I.RULE, 14 daysLead and lag over 14 days, 2026-08-20 to 2026-09-02, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 479 to 482, up 3, most of that change came late in the window.100%50%0%Aug 20Sep 2Ratings

Each line is scaled to its own change across these 14 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Aug 20 to Sep 2

  • Ratingspeople finished and cared479 to 482up +3
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for I.RULE across the charted window
DayRatings
Aug 20479
Aug 21479
Aug 22479
Aug 23479
Aug 24479
Aug 25479
Aug 26479
Aug 27480
Aug 28480
Aug 29480
Aug 30481
Aug 31482
Sep 1482
Sep 2482
What the platform publishes

Counters

Read 2026-09-02
Current counters for I.RULE, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion482up +3no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed I.RULE
ChartNow7d30dHistory
Top rated · Strategyposition 13not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · Strategy chart across 5 readings: holding, #13 to #13 (best #13, worst #13).
Top sellers · Strategyposition 130not listed seven days agonot listed thirty days agoPosition on itch.io's Top sellers · Strategy chart across 5 readings: slipping, #120 to #130 (best #120, worst #130).

All of itch.io

All of itch.io: where itch.io's own charts have placed I.RULE
ChartNow7d30dHistory
Top ratedposition 264up +7not listed thirty days agoPosition on itch.io's Top rated chart across 14 readings: climbing, #267 to #264 (best #264, worst #271).
Top sellersposition 2,483down -16not listed thirty days agoPosition on itch.io's Top sellers chart across 13 readings: climbing, #2514 to #2483 (best #2339, worst #2555).

A climb is places gained, so a positive number means it moved up. The line rises when the game is climbing, which is the opposite direction to the raw position.

Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Average rating
4.87 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.