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Deliver Us From Evil (DUFE)

Open on itch.io

Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

14 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Deliver Us From Evil (DUFE), 14 daysLead and lag over 14 days, 2026-08-20 to 2026-09-02, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 257 to 259, up 2, the change came at a steady pace.100%50%0%Aug 20Sep 2Ratings

Each line is scaled to its own change across these 14 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Aug 20 to Sep 2

  • Ratingspeople finished and cared257 to 259up +2
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Deliver Us From Evil (DUFE) across the charted window
DayRatings
Aug 20257
Aug 21257
Aug 22257
Aug 23257
Aug 24257
Aug 25257
Aug 26257
Aug 27258
Aug 28258
Aug 29259
Aug 30259
Aug 31259
Sep 1259
Sep 2259
What the platform publishes

Counters

Read 2026-09-02
Current counters for Deliver Us From Evil (DUFE), with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion259up +2no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Deliver Us From Evil (DUFE)
ChartNow7d30dHistory
Top sellers · Visual Novelposition 566not listed seven days agonot listed thirty days agoPosition on itch.io's Top sellers · Visual Novel chart across 5 readings: slipping, #559 to #566 (best #555, worst #569).
Top rated · Visual Novelposition 949not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · Visual Novel chart across 5 readings: holding, #949 to #949 (best #948, worst #949).

All of itch.io

All of itch.io: where itch.io's own charts have placed Deliver Us From Evil (DUFE)
ChartNow7d30dHistory
Top ratedposition 2,617down -59not listed thirty days agoPosition on itch.io's Top rated chart across 14 readings: slipping, #2555 to #2617 (best #2553, worst #2617).
Top sellersposition 3,868down -98not listed thirty days agoPosition on itch.io's Top sellers chart across 14 readings: slipping, #3866 to #3868 (best #3720, worst #3913).
On 2 tag charts
Tag charts: where itch.io's own charts have placed Deliver Us From Evil (DUFE)
ChartNow7d30dHistory
Top rated · #amareposition 170down -1not listed thirty days agoPosition on itch.io's Top rated · #amare chart across 13 readings: holding, #170 to #170 (best #169, worst #170).
Top rated · #animeposition 188down -4not listed thirty days agoPosition on itch.io's Top rated · #anime chart across 12 readings: slipping, #184 to #188 (best #184, worst #188).

A climb is places gained, so a positive number means it moved up. The line rises when the game is climbing, which is the opposite direction to the raw position.

Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Average rating
4.56 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.