Velocity

-0.018

Hexabun - FurDoom Velocity, last 14 days: falling across 14 days, 0.06 to -0.02 (low -0.07, high 0.06).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-11. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Hexabun - FurDoom, 30 daysLead and lag over 30 days, 2026-09-13 to 2026-10-12, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 107 to 120, up 13, the change came at a steady pace.100%50%0%Sep 13Oct 12Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 13 to Oct 12

  • Ratings — people finished and cared107 to 120up +13
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Hexabun - FurDoom across the charted window
DayRatings
Sep 13107
Sep 14107
Sep 15107
Sep 16107
Sep 17107
Sep 18107
Sep 19108
Sep 20108
Sep 21108
Sep 22108
Sep 23109
Sep 24110
Sep 25112
Sep 26113
Sep 27113
Sep 28116
Sep 29116
Sep 30117
Oct 1117
Oct 2117
Oct 3117
Oct 4117
Oct 5117
Oct 6118
Oct 7118
Oct 8118
Oct 9118
Oct 10119
Oct 11120
Oct 12120
What the platform publishes

Counters

Read 2026-10-12
Current counters for Hexabun - FurDoom, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion120up +2up +12

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Hexabun - FurDoom
ChartNow7d30dHistory
Top rated · Actionposition 153up +1up +41Position on itch.io's Top rated · Action chart across 45 readings: climbing, #191 to #153 (best #153, worst #194).
Top sellers · Actionposition 193down -151up +503Position on itch.io's Top sellers · Action chart across 45 readings: climbing, #684 to #193 (best #11, worst #703).

All of itch.io

All of itch.io: where itch.io's own charts have placed Hexabun - FurDoom
ChartNow7d30dHistory
Top sellersposition 1,413down -930up +3,330Position on itch.io's Top sellers chart across 54 readings: climbing, #4782 to #1413 (best #96, worst #4836).
Top ratedposition 1,969up +24up +398Position on itch.io's Top rated chart across 54 readings: climbing, #2334 to #1969 (best #1952, worst #2378).
On 10 tag charts
Tag charts: where itch.io's own charts have placed Hexabun - FurDoom
ChartNow7d30dHistory
Top rated · #deathmatchposition 1unchanged 0up +1Position on itch.io's Top rated · #deathmatch chart across 35 readings: climbing, #2 to #1 (best #1, worst #2).
Top rated · #doom-wadposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #doom-wad chart across 35 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #doomposition 4unchanged 0unchanged 0Position on itch.io's Top rated · #doom chart across 35 readings: holding, #4 to #4 (best #4, worst #4).
Top rated · #fpsposition 17unchanged 0up +2Position on itch.io's Top rated · #fps chart across 33 readings: climbing, #19 to #17 (best #16, worst #19).
Top rated · #multiplayerposition 33unchanged 0up +10Position on itch.io's Top rated · #multiplayer chart across 33 readings: climbing, #43 to #33 (best #33, worst #43).
Top rated · #furryposition 81down -1up +13Position on itch.io's Top rated · #furry chart across 33 readings: climbing, #94 to #81 (best #79, worst #94).
Top rated · #cuteposition 318down -1up +63Position on itch.io's Top rated · #cute chart across 35 readings: climbing, #379 to #318 (best #312, worst #386).
Top rated · #singleplayerposition 440down -2up +92Position on itch.io's Top rated · #singleplayer chart across 33 readings: climbing, #530 to #440 (best #432, worst #539).
Top rated · #pixel-artposition 443unchanged 0up +87Position on itch.io's Top rated · #pixel-art chart across 33 readings: climbing, #527 to #443 (best #434, worst #533).
Top rated · #no-aiposition 865down -5up +106Position on itch.io's Top rated · #no-ai chart across 33 readings: climbing, #963 to #865 (best #847, worst #983).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.78 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.