Velocity

-0.002

Prescription:LOVE Velocity, last 14 days: rising across 14 days, -0.02 to -0.00 (low -0.02, high 0.02).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-10. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments fell by 2; ratings moved by 94. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Prescription:LOVE, 30 daysLead and lag over 30 days, 2026-09-11 to 2026-10-10, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 397 to 395, down 2, most of that change came early in the window. Ratings: 3,647 to 3,741, up 94, most of that change came early in the window.500%100%50%0%-50%Sep 11Oct 10CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 11 to Oct 10

  • Comments — people are talking397 to 395down -2
  • Ratings — people finished and cared3,647 to 3,741up +94
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Prescription:LOVE across the charted window
DayCommentsRatings
Sep 113973,647
Sep 123973,655
Sep 133973,663
Sep 143983,670
Sep 153983,680
Sep 163983,689
Sep 173983,694
Sep 183983,695
Sep 193983,701
Sep 203983,703
Sep 213983,704
Sep 223983,702
Sep 233873,702
Sep 243883,703
Sep 253893,705
Sep 263893,705
Sep 273893,706
Sep 283903,706
Sep 293913,707
Sep 303923,711
Oct 13923,714
Oct 23933,717
Oct 33933,717
Oct 43953,720
Oct 53953,724
Oct 63953,728
Oct 73953,729
Oct 83953,737
Oct 93953,738
Oct 103953,741
What the platform publishes

Counters

Read 2026-10-10
Current counters for Prescription:LOVE, with their 7- and 30-day changes
CounterNow7d30d
Comments intent395up +2down -2
Ratings conversion3,741up +23up +107

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Prescription:LOVE
ChartNow7d30dHistory
Top rated · Visual Novelposition 16unchanged 0unchanged 0Position on itch.io's Top rated · Visual Novel chart across 43 readings: holding, #16 to #16 (best #16, worst #16).
Top sellers · Visual Novelposition 77down -36unchanged 0Position on itch.io's Top sellers · Visual Novel chart across 43 readings: slipping, #67 to #77 (best #41, worst #451).

All of itch.io

All of itch.io: where itch.io's own charts have placed Prescription:LOVE
ChartNow7d30dHistory
Top ratedposition 28down -1unchanged 0Position on itch.io's Top rated chart across 52 readings: climbing, #29 to #28 (best #27, worst #29).
Top sellersposition 402down -262up +4Position on itch.io's Top sellers chart across 52 readings: slipping, #230 to #402 (best #124, worst #3011).
On 10 tag charts
Tag charts: where itch.io's own charts have placed Prescription:LOVE
ChartNow7d30dHistory
Top rated · #psychological-horrorposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #psychological-horror chart across 32 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #multiple-endingsposition 4unchanged 0unchanged 0Position on itch.io's Top rated · #multiple-endings chart across 32 readings: holding, #4 to #4 (best #4, worst #4).
Top rated · #animeposition 6unchanged 0unchanged 0Position on itch.io's Top rated · #anime chart across 50 readings: climbing, #7 to #6 (best #6, worst #7).
Top rated · #yandereposition 6unchanged 0unchanged 0Position on itch.io's Top rated · #yandere chart across 32 readings: holding, #6 to #6 (best #6, worst #6).
Top rated · #otomeposition 7unchanged 0unchanged 0Position on itch.io's Top rated · #otome chart across 32 readings: holding, #7 to #7 (best #7, worst #7).
Top rated · #amareposition 8unchanged 0unchanged 0Position on itch.io's Top rated · #amare chart across 51 readings: holding, #8 to #8 (best #8, worst #8).
Top rated · #cuteposition 9unchanged 0unchanged 0Position on itch.io's Top rated · #cute chart across 34 readings: holding, #9 to #9 (best #9, worst #9).
Top rated · #dating-simposition 9unchanged 0unchanged 0Position on itch.io's Top rated · #dating-sim chart across 34 readings: holding, #9 to #9 (best #9, worst #9).
Top rated · #horrorposition 9unchanged 0unchanged 0Position on itch.io's Top rated · #horror chart across 32 readings: holding, #9 to #9 (best #9, worst #9).
Top rated · #romanceposition 15unchanged 0unchanged 0Position on itch.io's Top rated · #romance chart across 32 readings: holding, #15 to #15 (best #15, worst #15).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.85 / 5

Last devlog 2024-11-03 — 706 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.