itch.ioRank 10272026-10-11

Someone to Hold Me

Open on itch.io

Velocity

0.000

Someone to Hold Me Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-11. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Someone to Hold Me, 30 daysLead and lag over 30 days, 2026-09-13 to 2026-10-12, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 75 throughout, no change at all.100%50%0%Sep 13Oct 12Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 13 to Oct 12

  • Ratings — people finished and cared75 to 75unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Someone to Hold Me across the charted window
DayRatings
Sep 1375
Sep 1475
Sep 1575
Sep 1675
Sep 1775
Sep 1875
Sep 1975
Sep 2075
Sep 2175
Sep 2275
Sep 2375
Sep 2475
Sep 2575
Sep 2675
Sep 2775
Sep 2875
Sep 2975
Sep 3075
Oct 175
Oct 275
Oct 375
Oct 475
Oct 575
Oct 675
Oct 775
Oct 875
Oct 975
Oct 1075
Oct 1175
Oct 1275
What the platform publishes

Counters

Read 2026-10-12
Current counters for Someone to Hold Me, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion75unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Someone to Hold Me
ChartNow7d30dHistory
Top rated · Visual Novelposition 1,007down -3not listed thirty days agoPosition on itch.io's Top rated · Visual Novel chart across 19 readings: slipping, #991 to #1007 (best #991, worst #1008).

All of itch.io

All of itch.io: where itch.io's own charts have placed Someone to Hold Me
ChartNow7d30dHistory
Top ratedposition 2,816down -6down -50Position on itch.io's Top rated chart across 54 readings: slipping, #2734 to #2816 (best #2730, worst #2823).
On 9 tag charts
Tag charts: where itch.io's own charts have placed Someone to Hold Me
ChartNow7d30dHistory
Top rated · #queerposition 87unchanged 0down -1Position on itch.io's Top rated · #queer chart across 33 readings: slipping, #86 to #87 (best #86, worst #87).
Top rated · #amareposition 183up +1down -4Position on itch.io's Top rated · #amare chart across 52 readings: slipping, #174 to #183 (best #174, worst #184).
Top rated · #lgbtposition 414unchanged 0down -5Position on itch.io's Top rated · #lgbt chart across 33 readings: slipping, #408 to #414 (best #408, worst #416).
Top rated · #cuteposition 444unchanged 0down -3Position on itch.io's Top rated · #cute chart across 35 readings: slipping, #441 to #444 (best #441, worst #446).
Top rated · #shortposition 533down -2down -11Position on itch.io's Top rated · #short chart across 33 readings: slipping, #521 to #533 (best #521, worst #535).
Top rated · #singleplayerposition 636up +5down -13Position on itch.io's Top rated · #singleplayer chart across 33 readings: slipping, #623 to #636 (best #623, worst #650).
Top rated · #pixel-artposition 639down -1down -8Position on itch.io's Top rated · #pixel-art chart across 33 readings: slipping, #631 to #639 (best #631, worst #640).
Top rated · #2dposition 746down -8down -16Position on itch.io's Top rated · #2d chart across 53 readings: slipping, #724 to #746 (best #724, worst #746).
Top rated · #no-aiposition 1,172down -4down -47Position on itch.io's Top rated · #no-ai chart across 33 readings: slipping, #1124 to #1172 (best #1124, worst #1182).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.80 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.