Velocity

0.000

Buckshot Roulette Velocity, last 14 days: falling across 14 days, 0.00 to 0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-16. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 3, under its floor of 20; ratings moved by 4, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Buckshot Roulette, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 7,041 to 7,044, up 3, most of that change came late in the window. Ratings: 2,934 to 2,938, up 4, most of that change came late in the window.100%50%0%-50%Sep 18Oct 17CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 18 to Oct 17

  • Comments — people are talking7,041 to 7,044up +3
  • Ratings — people finished and cared2,934 to 2,938up +4
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Buckshot Roulette across the charted window
DayCommentsRatings
Sep 187,0412,934
Sep 197,0412,933
Sep 207,0412,933
Sep 217,0412,933
Sep 227,0412,932
Sep 237,0402,933
Sep 247,0402,933
Sep 257,0402,933
Sep 267,0412,933
Sep 277,0412,933
Sep 287,0412,933
Sep 297,0412,933
Sep 307,0412,934
Oct 17,0412,934
Oct 27,0432,935
Oct 37,0432,935
Oct 47,0432,935
Oct 57,0432,936
Oct 67,0432,936
Oct 77,0432,935
Oct 87,0432,935
Oct 97,0432,936
Oct 107,0442,936
Oct 117,0442,936
Oct 127,0442,936
Oct 137,0442,937
Oct 147,0442,937
Oct 157,0442,938
Oct 167,0442,938
Oct 177,0442,938
What the platform publishes

Counters

Read 2026-10-17
Current counters for Buckshot Roulette, with their 7- and 30-day changes
CounterNow7d30d
Comments intent7,044up +1up +4
Ratings conversion2,938up +2up +4

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Buckshot Roulette
ChartNow7d30dHistory
Top rated · Actionposition 2unchanged 0unchanged 0Position on itch.io's Top rated · Action chart across 50 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · Strategyposition 2unchanged 0unchanged 0Position on itch.io's Top rated · Strategy chart across 50 readings: holding, #2 to #2 (best #2, worst #2).
Top sellers · Strategyposition 9unchanged 0down -4Position on itch.io's Top sellers · Strategy chart across 50 readings: slipping, #5 to #9 (best #4, worst #12).
Top sellers · Actionposition 16up +1down -11Position on itch.io's Top sellers · Action chart across 50 readings: slipping, #10 to #16 (best #4, worst #24).

All of itch.io

All of itch.io: where itch.io's own charts have placed Buckshot Roulette
ChartNow7d30dHistory
Top ratedposition 53down -1down -2Position on itch.io's Top rated chart across 59 readings: slipping, #49 to #53 (best #49, worst #53).
Top sellersposition 112up +22down -78Position on itch.io's Top sellers chart across 59 readings: slipping, #100 to #112 (best #34, worst #157).
On 8 tag charts
Tag charts: where itch.io's own charts have placed Buckshot Roulette
ChartNow7d30dHistory
Top rated · #first-personposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #first-person chart across 40 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #retroposition 3unchanged 0unchanged 0Position on itch.io's Top rated · #retro chart across 39 readings: holding, #3 to #3 (best #3, worst #3).
Top rated · #3dposition 4unchanged 0unchanged 0Position on itch.io's Top rated · #3d chart across 59 readings: holding, #4 to #4 (best #4, worst #4).
Top rated · #atmosphericposition 5down -1down -1Position on itch.io's Top rated · #atmospheric chart across 57 readings: slipping, #3 to #5 (best #3, worst #5).
Top rated · #creepyposition 6unchanged 0unchanged 0Position on itch.io's Top rated · #creepy chart across 41 readings: slipping, #5 to #6 (best #5, worst #6).
Top rated · #shortposition 6unchanged 0unchanged 0Position on itch.io's Top rated · #short chart across 39 readings: holding, #6 to #6 (best #6, worst #6).
Top rated · #singleplayerposition 10down -1down -1Position on itch.io's Top rated · #singleplayer chart across 39 readings: slipping, #9 to #10 (best #8, worst #11).
Top rated · #horrorposition 14unchanged 0unchanged 0Position on itch.io's Top rated · #horror chart across 39 readings: holding, #14 to #14 (best #14, worst #14).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
paid
Average rating
4.78 / 5

Last devlog 2024-04-18 — 912 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.