Velocity

-1.000

Confidence 6%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. None of its three counters had a measurable acceleration. We also have itch.io chart positions for it, which is the fourth component. It was observed on 13 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

13 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for ScrapBoys, 13 daysLead and lag over 13 days, 2026-10-21 to 2026-11-02, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 13 to 26, up 13, most of that change came early in the window.100%50%0%Oct 21Nov 2Ratings

Each line is scaled to its own change across these 13 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Oct 21 to Nov 2

  • Ratings — people finished and cared13 to 26up +13
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for ScrapBoys across the charted window
DayRatings
Oct 2113
Oct 2219
Oct 2322
Oct 2423
Oct 2523
Oct 2624
Oct 2724
Oct 2825
Oct 2925
Oct 3025
Oct 3125
Nov 125
Nov 226
What the platform publishes

Counters

Read 2026-11-02
Current counters for ScrapBoys, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion26up +2no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed ScrapBoys
ChartNow7d30dHistory
Top rated · Otherposition 417down -64not listed thirty days agoPosition on itch.io's Top rated · Other chart across 12 readings: climbing, #520 to #417 (best #350, worst #520).

All of itch.io

All of itch.io: where itch.io's own charts have placed ScrapBoys
ChartNow7d30dHistory
Top ratedposition 6,049not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated chart across 3 readings: slipping, #6043 to #6049 (best #6043, worst #6049).
New & popularposition 6,989not listed seven days agonot listed thirty days agoPosition on itch.io's New & popular chart across 7 readings: slipping, #230 to #6989 (best #230, worst #6989).
Newestposition 7,002not listed seven days agonot listed thirty days agoPosition on itch.io's Newest chart across 4 readings: slipping, #1466 to #7002 (best #1466, worst #7002).
On 11 tag charts
Tag charts: where itch.io's own charts have placed ScrapBoys
ChartNow7d30dHistory
Top rated · #ludum-dare-60position 6unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #ludum-dare-60 chart across 13 readings: slipping, #5 to #6 (best #3, worst #8).
Top rated · #auto-battlerposition 22unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #auto-battler chart across 13 readings: climbing, #37 to #22 (best #18, worst #37).
Top rated · #craftingposition 32up +5not listed thirty days agoPosition on itch.io's Top rated · #crafting chart across 13 readings: climbing, #55 to #32 (best #30, worst #55).
Top rated · #tacticalposition 34up +3not listed thirty days agoPosition on itch.io's Top rated · #tactical chart across 12 readings: climbing, #68 to #34 (best #27, worst #68).
Top rated · #robotsposition 49up +7not listed thirty days agoPosition on itch.io's Top rated · #robots chart across 12 readings: climbing, #103 to #49 (best #45, worst #103).
Top rated · #upgradesposition 54up +8not listed thirty days agoPosition on itch.io's Top rated · #upgrades chart across 12 readings: climbing, #104 to #54 (best #46, worst #104).
Top rated · #managementposition 67up +11not listed thirty days agoPosition on itch.io's Top rated · #management chart across 12 readings: climbing, #83 to #67 (best #52, worst #83).
Top rated · #minigamesposition 116not listed seven days agonot listed thirty days ago
Top rated · #comedyposition 443up +45not listed thirty days agoPosition on itch.io's Top rated · #comedy chart across 12 readings: climbing, #486 to #443 (best #395, worst #488).
Top rated · #pixel-artposition 1,608up +200not listed thirty days agoPosition on itch.io's Top rated · #pixel-art chart across 11 readings: climbing, #1816 to #1608 (best #1384, worst #1816).
Top rated · #no-aiposition 2,538not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #no-ai chart across 2 readings: climbing, #2703 to #2538 (best #2538, worst #2703).
Everything else we hold

Activity and where to go next

First seen by us
2026-10-20
Price
free
Average rating
4.85 / 5

No devlog has been posted since we started watching on 2026-10-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.