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Fragments of Euclid

Open on itch.io

Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

14 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Fragments of Euclid, 14 daysLead and lag over 14 days, 2026-08-20 to 2026-09-02, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 388 to 392, up 4, the change came at a steady pace.100%50%0%Aug 20Sep 2Ratings

Each line is scaled to its own change across these 14 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Aug 20 to Sep 2

  • Ratingspeople finished and cared388 to 392up +4
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Fragments of Euclid across the charted window
DayRatings
Aug 20388
Aug 21388
Aug 22389
Aug 23389
Aug 24389
Aug 25389
Aug 26389
Aug 27390
Aug 28390
Aug 29390
Aug 30391
Aug 31391
Sep 1392
Sep 2392
What the platform publishes

Counters

Read 2026-09-02
Current counters for Fragments of Euclid, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion392up +2no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Fragments of Euclid
ChartNow7d30dHistory
Top sellers · Puzzleposition 50not listed seven days agonot listed thirty days agoPosition on itch.io's Top sellers · Puzzle chart across 5 readings: climbing, #126 to #50 (best #50, worst #204).
Top rated · Puzzleposition 111not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · Puzzle chart across 5 readings: climbing, #113 to #111 (best #110, worst #113).

All of itch.io

All of itch.io: where itch.io's own charts have placed Fragments of Euclid
ChartNow7d30dHistory
Top sellersposition 537up +1,462not listed thirty days agoPosition on itch.io's Top sellers chart across 14 readings: slipping, #386 to #537 (best #386, worst #1999).
Top ratedposition 862up +1not listed thirty days agoPosition on itch.io's Top rated chart across 14 readings: slipping, #844 to #862 (best #844, worst #863).
On 3 tag charts
Tag charts: where itch.io's own charts have placed Fragments of Euclid
ChartNow7d30dHistory
Top rated · #3d-platformerposition 7unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #3d-platformer chart across 13 readings: slipping, #6 to #7 (best #6, worst #7).
Top rated · #3dposition 65unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #3d chart across 13 readings: slipping, #64 to #65 (best #64, worst #65).
Top rated · #atmosphericposition 111unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #atmospheric chart across 12 readings: holding, #111 to #111 (best #111, worst #112).

A climb is places gained, so a positive number means it moved up. The line rises when the game is climbing, which is the opposite direction to the raw position.

Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Average rating
4.70 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.