Velocity

0.000

Elevator Hitch Velocity, last 14 days: falling across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-16. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 2, under its floor of 20; ratings moved by 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Elevator Hitch, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 678 to 680, up 2, most of that change came late in the window. Ratings: 2,212 to 2,232, up 20, the change came at a steady pace.100%50%0%-150%Sep 18Oct 17CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 18 to Oct 17

  • Comments — people are talking678 to 680up +2
  • Ratings — people finished and cared2,212 to 2,232up +20
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Elevator Hitch across the charted window
DayCommentsRatings
Sep 186782,212
Sep 196782,213
Sep 206782,214
Sep 216782,214
Sep 226782,214
Sep 236752,215
Sep 246752,217
Sep 256752,217
Sep 266752,216
Sep 276752,218
Sep 286752,218
Sep 296752,220
Sep 306752,221
Oct 16752,222
Oct 26752,222
Oct 36752,223
Oct 46752,223
Oct 56752,223
Oct 66772,224
Oct 76772,224
Oct 86772,227
Oct 96772,227
Oct 106772,226
Oct 116792,227
Oct 126792,228
Oct 136802,230
Oct 146802,229
Oct 156802,229
Oct 166802,230
Oct 176802,232
What the platform publishes

Counters

Read 2026-10-17
Current counters for Elevator Hitch, with their 7- and 30-day changes
CounterNow7d30d
Comments intent680up +3up +2
Ratings conversion2,232up +2up +18

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Elevator Hitch
ChartNow7d30dHistory
Top rated · Visual Novelposition 32unchanged 0down -1Position on itch.io's Top rated · Visual Novel chart across 50 readings: slipping, #31 to #32 (best #31, worst #32).
Top sellers · Visual Novelposition 203up +213up +177Position on itch.io's Top sellers · Visual Novel chart across 50 readings: climbing, #376 to #203 (best #50, worst #430).

All of itch.io

All of itch.io: where itch.io's own charts have placed Elevator Hitch
ChartNow7d30dHistory
Top ratedposition 56down -1down -2Position on itch.io's Top rated chart across 59 readings: slipping, #53 to #56 (best #53, worst #56).
Top sellersposition 1,609up +1,031up +944Position on itch.io's Top sellers chart across 59 readings: slipping, #393 to #1609 (best #186, worst #2752).
On 10 tag charts
Tag charts: where itch.io's own charts have placed Elevator Hitch
ChartNow7d30dHistory
Top rated · #liminal-spaceposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #liminal-space chart across 39 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #spookyposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #spooky chart across 39 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #escape-gameposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #escape-game chart across 40 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #point-and-clickposition 4unchanged 0unchanged 0Position on itch.io's Top rated · #point-and-click chart across 39 readings: holding, #4 to #4 (best #4, worst #4).
Top rated · #rpgmakerposition 4unchanged 0unchanged 0Position on itch.io's Top rated · #rpgmaker chart across 39 readings: holding, #4 to #4 (best #4, worst #4).
Top rated · #psychological-horrorposition 5unchanged 0unchanged 0Position on itch.io's Top rated · #psychological-horror chart across 39 readings: holding, #5 to #5 (best #5, worst #5).
Top rated · #atmosphericposition 6unchanged 0unchanged 0Position on itch.io's Top rated · #atmospheric chart across 57 readings: holding, #6 to #6 (best #6, worst #6).
Top rated · #multiple-endingsposition 6unchanged 0unchanged 0Position on itch.io's Top rated · #multiple-endings chart across 39 readings: holding, #6 to #6 (best #6, worst #6).
Top rated · #interactive-fictionposition 13unchanged 0down -1Position on itch.io's Top rated · #interactive-fiction chart across 39 readings: slipping, #12 to #13 (best #12, worst #13).
Top rated · #horrorposition 15unchanged 0unchanged 0Position on itch.io's Top rated · #horror chart across 39 readings: holding, #15 to #15 (best #15, worst #15).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.82 / 5

Last devlog 2025-12-06 — 315 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.