itch.ioRank 11082026-10-13

OBSCURA$14.99

Open on itch.io

Velocity

0.000

OBSCURA Velocity, last 14 days: falling across 14 days, 0.00 to -0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-13. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments fell by 2; ratings moved by 12, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for OBSCURA, 30 daysLead and lag over 30 days, 2026-09-14 to 2026-10-13, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 705 to 703, down 2, most of that change came early in the window. Ratings: 2,033 to 2,045, up 12, most of that change came late in the window.100%50%0%-8%Sep 14Oct 13CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 14 to Oct 13

  • Comments — people are talking705 to 703down -2
  • Ratings — people finished and cared2,033 to 2,045up +12
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for OBSCURA across the charted window
DayCommentsRatings
Sep 147052,033
Sep 157052,033
Sep 167052,034
Sep 177052,033
Sep 187052,033
Sep 197052,033
Sep 207052,033
Sep 217052,033
Sep 227052,032
Sep 237032,032
Sep 247032,032
Sep 257032,033
Sep 267032,035
Sep 277032,035
Sep 287032,035
Sep 297032,035
Sep 307032,035
Oct 17032,035
Oct 27032,035
Oct 37032,037
Oct 47032,038
Oct 57032,040
Oct 67032,040
Oct 77032,042
Oct 87032,042
Oct 97032,043
Oct 107032,042
Oct 117032,043
Oct 127032,045
Oct 137032,045
What the platform publishes

Counters

Read 2026-10-13
Current counters for OBSCURA, with their 7- and 30-day changes
CounterNow7d30d
Comments intent703unchanged 0down -1
Ratings conversion2,045up +5up +13

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed OBSCURA
ChartNow7d30dHistory
Top rated · Visual Novelposition 21unchanged 0unchanged 0Position on itch.io's Top rated · Visual Novel chart across 46 readings: holding, #21 to #21 (best #21, worst #21).
Top sellers · Visual Novelposition 60down -18down -35Position on itch.io's Top sellers · Visual Novel chart across 46 readings: slipping, #12 to #60 (best #9, worst #60).

All of itch.io

All of itch.io: where itch.io's own charts have placed OBSCURA
ChartNow7d30dHistory
Top ratedposition 35unchanged 0unchanged 0Position on itch.io's Top rated chart across 55 readings: holding, #35 to #35 (best #35, worst #35).
Top sellersposition 327down -140down -249Position on itch.io's Top sellers chart across 55 readings: slipping, #75 to #327 (best #48, worst #356).
On 9 tag charts
Tag charts: where itch.io's own charts have placed OBSCURA
ChartNow7d30dHistory
Top rated · #boys-loveposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #boys-love chart across 37 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #darkposition 4unchanged 0unchanged 0Position on itch.io's Top rated · #dark chart across 37 readings: holding, #4 to #4 (best #4, worst #4).
Top rated · #story-richposition 5unchanged 0unchanged 0Position on itch.io's Top rated · #story-rich chart across 35 readings: holding, #5 to #5 (best #5, worst #5).
Top rated · #lgbtposition 8unchanged 0unchanged 0Position on itch.io's Top rated · #lgbt chart across 35 readings: holding, #8 to #8 (best #8, worst #8).
Top rated · #amareposition 9unchanged 0unchanged 0Position on itch.io's Top rated · #amare chart across 54 readings: holding, #9 to #9 (best #9, worst #9).
Top rated · #otomeposition 9unchanged 0unchanged 0Position on itch.io's Top rated · #otome chart across 35 readings: holding, #9 to #9 (best #9, worst #9).
Top rated · #dating-simposition 12unchanged 0unchanged 0Position on itch.io's Top rated · #dating-sim chart across 37 readings: holding, #12 to #12 (best #12, worst #12).
Top rated · #no-aiposition 14unchanged 0unchanged 0Position on itch.io's Top rated · #no-ai chart across 35 readings: holding, #14 to #14 (best #14, worst #14).
Top rated · #romanceposition 19unchanged 0unchanged 0Position on itch.io's Top rated · #romance chart across 35 readings: holding, #19 to #19 (best #19, worst #19).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
paid
Average rating
4.90 / 5

Last devlog 2026-10-06 — 7 days ago. 2 more have landed since we started watching on 2026-08-20, about one every 28 days. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.