itch.ioRank 10312026-10-16

How to Date an Entity (and stay alive)

Open on itch.io

Velocity

+0.002

How to Date an Entity (and stay alive) Velocity, last 14 days: falling across 14 days, 0.01 to 0.00 (low -0.00, high 0.01).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-16. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Ratings are running ahead of comments.

By the average day in this window, comments had taken 20% of their change and ratings 58%. That is the reverse of the order the signal is built on — the audience arrived before the attention did, which reads as a game being found rather than one breaking out.

Lead and lag for How to Date an Entity (and stay alive), 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. Ratings are running ahead of comments. Furthest apart on 2026-09-27, 69 points between ratings and comments. Comments: 872 to 892, up 20, most of that change came late in the window. Ratings: 1,473 to 1,527, up 54, most of that change came early in the window.100%50%0%-40%Sep 18Oct 1769 pts apartCommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 18 to Oct 17

  • Comments — people are talking872 to 892up +20
  • Ratings — people finished and cared1,473 to 1,527up +54
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for How to Date an Entity (and stay alive) across the charted window
DayCommentsRatings
Sep 188721,473
Sep 198721,475
Sep 208731,479
Sep 218741,482
Sep 228751,481
Sep 238641,483
Sep 248651,483
Sep 258651,486
Sep 268651,488
Sep 278661,494
Sep 288681,496
Sep 298701,497
Sep 308701,501
Oct 18721,504
Oct 28731,508
Oct 38731,510
Oct 48731,510
Oct 58761,510
Oct 68771,512
Oct 78771,517
Oct 88791,520
Oct 98801,520
Oct 108831,522
Oct 118851,523
Oct 128851,524
Oct 138891,525
Oct 148901,525
Oct 158901,525
Oct 168921,526
Oct 178921,527
What the platform publishes

Counters

Read 2026-10-17
Current counters for How to Date an Entity (and stay alive), with their 7- and 30-day changes
CounterNow7d30d
Comments intent892up +12up +20
Ratings conversion1,527up +5up +54

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed How to Date an Entity (and stay alive)
ChartNow7d30dHistory
Top rated · Visual Novelposition 149down -3down -7Position on itch.io's Top rated · Visual Novel chart across 50 readings: slipping, #138 to #149 (best #138, worst #149).
Top sellers · Visual Novelposition 173up +306down -60Position on itch.io's Top sellers · Visual Novel chart across 50 readings: climbing, #446 to #173 (best #44, worst #482).

All of itch.io

All of itch.io: where itch.io's own charts have placed How to Date an Entity (and stay alive)
ChartNow7d30dHistory
Top ratedposition 321down -8down -13Position on itch.io's Top rated chart across 59 readings: slipping, #299 to #321 (best #299, worst #322).
Top sellersposition 1,388up +1,742down -512Position on itch.io's Top sellers chart across 59 readings: climbing, #3068 to #1388 (best #190, worst #3142).
On 4 tag charts
Tag charts: where itch.io's own charts have placed How to Date an Entity (and stay alive)
ChartNow7d30dHistory
Top rated · #ai-generatedposition 6unchanged 0unchanged 0Position on itch.io's Top rated · #ai-generated chart across 58 readings: holding, #6 to #6 (best #6, worst #6).
Top rated · #multiple-endingsposition 38down -2down -3Position on itch.io's Top rated · #multiple-endings chart across 39 readings: slipping, #35 to #38 (best #35, worst #38).
Top rated · #dating-simposition 77unchanged 0down -4Position on itch.io's Top rated · #dating-sim chart across 41 readings: slipping, #72 to #77 (best #71, worst #77).
Top rated · #horrorposition 89down -2down -5Position on itch.io's Top rated · #horror chart across 39 readings: slipping, #85 to #89 (best #84, worst #89).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.64 / 5

Last devlog 2026-04-30 — 170 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.