Velocity

0.000

BLOODMONEY! Velocity, last 14 days: falling across 14 days, 0.00 to -0.00 (low -0.01, high 0.01).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-14. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for BLOODMONEY!, 30 daysLead and lag over 30 days, 2026-09-16 to 2026-10-15, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 664 to 674, up 10, the change came at a steady pace.100%50%0%-10%Sep 16Oct 15Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 16 to Oct 15

  • Ratings — people finished and cared664 to 674up +10
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for BLOODMONEY! across the charted window
DayRatings
Sep 16664
Sep 17664
Sep 18665
Sep 19665
Sep 20665
Sep 21665
Sep 22663
Sep 23663
Sep 24665
Sep 25665
Sep 26666
Sep 27667
Sep 28669
Sep 29669
Sep 30669
Oct 1669
Oct 2669
Oct 3669
Oct 4671
Oct 5671
Oct 6671
Oct 7671
Oct 8673
Oct 9672
Oct 10673
Oct 11673
Oct 12673
Oct 13673
Oct 14673
Oct 15674
What the platform publishes

Counters

Read 2026-10-15
Current counters for BLOODMONEY!, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion674up +2up +9

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed BLOODMONEY!
ChartNow7d30dHistory
Top sellers · Simulationposition 61up +68up +211Position on itch.io's Top sellers · Simulation chart across 47 readings: slipping, #31 to #61 (best #30, worst #296).
Top sellers · Visual Novelposition 69up +98up +303Position on itch.io's Top sellers · Visual Novel chart across 47 readings: slipping, #36 to #69 (best #36, worst #393).
Top rated · Simulationposition 106unchanged 0down -3Position on itch.io's Top rated · Simulation chart across 47 readings: slipping, #101 to #106 (best #101, worst #108).
Top rated · Visual Novelposition 475up +3down -10Position on itch.io's Top rated · Visual Novel chart across 47 readings: slipping, #456 to #475 (best #456, worst #479).

All of itch.io

All of itch.io: where itch.io's own charts have placed BLOODMONEY!
ChartNow7d30dHistory
Top sellersposition 465down -65up +1,936Position on itch.io's Top sellers chart across 57 readings: climbing, #2451 to #465 (best #173, worst #2547).
Top ratedposition 1,150up +5down -6Position on itch.io's Top rated chart across 57 readings: slipping, #1112 to #1150 (best #1112, worst #1176).
On 8 tag charts
Tag charts: where itch.io's own charts have placed BLOODMONEY!
ChartNow7d30dHistory
Top rated · #clickerposition 7unchanged 0up +1Position on itch.io's Top rated · #clicker chart across 38 readings: climbing, #8 to #7 (best #7, worst #8).
Top rated · #rpgmakerposition 52unchanged 0up +1Position on itch.io's Top rated · #rpgmaker chart across 36 readings: holding, #52 to #52 (best #51, worst #53).
Top rated · #psychological-horrorposition 101unchanged 0down -8Position on itch.io's Top rated · #psychological-horror chart across 36 readings: slipping, #92 to #101 (best #91, worst #101).
Top rated · #multiple-endingsposition 112down -1down -4Position on itch.io's Top rated · #multiple-endings chart across 36 readings: slipping, #108 to #112 (best #108, worst #112).
Top rated · #cuteposition 186up +1down -2Position on itch.io's Top rated · #cute chart across 38 readings: climbing, #187 to #186 (best #184, worst #192).
Top rated · #shortposition 199up +2up +3Position on itch.io's Top rated · #short chart across 36 readings: climbing, #203 to #199 (best #199, worst #208).
Top rated · #horrorposition 279unchanged 0down -11Position on itch.io's Top rated · #horror chart across 36 readings: slipping, #272 to #279 (best #267, worst #280).
Top rated · #no-aiposition 510up +3down -20Position on itch.io's Top rated · #no-ai chart across 36 readings: slipping, #493 to #510 (best #487, worst #514).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.56 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.