itch.ioRank 9442026-10-15

After Hours

Open on itch.io

Velocity

+0.002

After Hours Velocity, last 14 days: falling across 14 days, 0.01 to 0.00 (low -0.01, high 0.01).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-15. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Ratings are running ahead of comments.

By the average day in this window, comments had taken 49% of their change and ratings 57%. That is the reverse of the order the signal is built on — the audience arrived before the attention did, which reads as a game being found rather than one breaking out.

Lead and lag for After Hours, 30 daysLead and lag over 30 days, 2026-09-16 to 2026-10-15, each series scaled to its own change so the timing can be compared. Ratings are running ahead of comments. Furthest apart on 2026-09-26, 33 points between ratings and comments. Comments: 518 to 538, up 20, the change came at a steady pace. Ratings: 805 to 841, up 36, the change came at a steady pace.100%50%0%Sep 16Oct 1533 pts apartCommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 16 to Oct 15

  • Comments — people are talking518 to 538up +20
  • Ratings — people finished and cared805 to 841up +36
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for After Hours across the charted window
DayCommentsRatings
Sep 16518805
Sep 17521807
Sep 18522807
Sep 19522809
Sep 20523810
Sep 21523811
Sep 22525810
Sep 23520813
Sep 24521818
Sep 25522823
Sep 26522824
Sep 27523824
Sep 28526827
Sep 29527829
Sep 30527830
Oct 1528831
Oct 2530831
Oct 3530831
Oct 4530832
Oct 5530833
Oct 6532833
Oct 7533833
Oct 8533834
Oct 9533834
Oct 10533834
Oct 11534835
Oct 12534837
Oct 13536839
Oct 14538839
Oct 15538841
What the platform publishes

Counters

Read 2026-10-15
Current counters for After Hours, with their 7- and 30-day changes
CounterNow7d30d
Comments intent538up +5up +21
Ratings conversion841up +7up +36

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed After Hours
ChartNow7d30dHistory
Top rated · Visual Novelposition 86down -1down -3Position on itch.io's Top rated · Visual Novel chart across 48 readings: slipping, #83 to #86 (best #82, worst #86).
Top sellers · Visual Novelposition 295down -169down -211Position on itch.io's Top sellers · Visual Novel chart across 48 readings: slipping, #45 to #295 (best #40, worst #443).

All of itch.io

All of itch.io: where itch.io's own charts have placed After Hours
ChartNow7d30dHistory
Top ratedposition 184down -4down -5Position on itch.io's Top rated chart across 57 readings: slipping, #178 to #184 (best #176, worst #184).
Top sellersposition 2,136down -624down -1,655Position on itch.io's Top sellers chart across 57 readings: climbing, #2201 to #2136 (best #155, worst #2900).
On 7 tag charts
Tag charts: where itch.io's own charts have placed After Hours
ChartNow7d30dHistory
Top rated · #fangameposition 5unchanged 0unchanged 0Position on itch.io's Top rated · #fangame chart across 38 readings: holding, #5 to #5 (best #5, worst #5).
Top rated · #casualposition 9unchanged 0unchanged 0Position on itch.io's Top rated · #casual chart across 39 readings: holding, #9 to #9 (best #9, worst #9).
Top rated · #shortposition 27down -1unchanged 0Position on itch.io's Top rated · #short chart across 37 readings: holding, #27 to #27 (best #26, worst #28).
Top rated · #cuteposition 44down -1down -1Position on itch.io's Top rated · #cute chart across 39 readings: slipping, #42 to #44 (best #42, worst #44).
Top rated · #2dposition 58down -3down -3Position on itch.io's Top rated · #2d chart across 57 readings: slipping, #55 to #58 (best #55, worst #58).
Top rated · #romanceposition 70down -1down -3Position on itch.io's Top rated · #romance chart across 37 readings: slipping, #68 to #70 (best #67, worst #70).
Top rated · #no-aiposition 83down -3down -5Position on itch.io's Top rated · #no-ai chart across 37 readings: slipping, #78 to #83 (best #77, worst #83).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.82 / 5

Last devlog 2024-07-11 — 826 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.