Velocity

-0.001

Someone Stole MY LUNCH! Velocity, last 14 days: falling across 14 days, 0.00 to -0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-14. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments did not move at all (253 throughout); ratings moved by 8, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Someone Stole MY LUNCH!, 30 daysLead and lag over 30 days, 2026-09-15 to 2026-10-14, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 253 throughout, no change at all. Ratings: 1,253 to 1,261, up 8, the change came at a steady pace.100%50%0%Sep 15Oct 14CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 15 to Oct 14

  • Comments — people are talking253 to 253unchanged 0
  • Ratings — people finished and cared1,253 to 1,261up +8
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Someone Stole MY LUNCH! across the charted window
DayCommentsRatings
Sep 152531,253
Sep 162531,254
Sep 172531,254
Sep 182531,254
Sep 192531,254
Sep 202531,255
Sep 212531,254
Sep 222531,254
Sep 232531,254
Sep 242531,254
Sep 252531,254
Sep 262531,254
Sep 272531,254
Sep 282531,254
Sep 292531,255
Sep 302531,255
Oct 12531,257
Oct 22531,258
Oct 32531,258
Oct 42531,258
Oct 52531,259
Oct 62531,259
Oct 72531,260
Oct 82531,260
Oct 92531,260
Oct 102531,260
Oct 112531,260
Oct 122531,260
Oct 132531,260
Oct 142531,261
What the platform publishes

Counters

Read 2026-10-14
Current counters for Someone Stole MY LUNCH!, with their 7- and 30-day changes
CounterNow7d30d
Comments intent253unchanged 0up +1
Ratings conversion1,261up +1up +8

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Someone Stole MY LUNCH!
ChartNow7d30dHistory
Top rated · Visual Novelposition 93unchanged 0unchanged 0Position on itch.io's Top rated · Visual Novel chart across 47 readings: climbing, #95 to #93 (best #92, worst #96).
Top sellers · Visual Novelposition 634down -8down -49Position on itch.io's Top sellers · Visual Novel chart across 47 readings: slipping, #583 to #634 (best #111, worst #634).

All of itch.io

All of itch.io: where itch.io's own charts have placed Someone Stole MY LUNCH!
ChartNow7d30dHistory
Top ratedposition 206unchanged 0down -1Position on itch.io's Top rated chart across 56 readings: climbing, #209 to #206 (best #204, worst #209).
Top sellersposition 4,223down -128down -243Position on itch.io's Top sellers chart across 56 readings: slipping, #3997 to #4223 (best #796, worst #4223).
On 10 tag charts
Tag charts: where itch.io's own charts have placed Someone Stole MY LUNCH!
ChartNow7d30dHistory
Top rated · #foodposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #food chart across 36 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #slice-of-lifeposition 11unchanged 0unchanged 0Position on itch.io's Top rated · #slice-of-life chart across 36 readings: holding, #11 to #11 (best #11, worst #11).
Top rated · #funnyposition 12unchanged 0unchanged 0Position on itch.io's Top rated · #funny chart across 36 readings: holding, #12 to #12 (best #12, worst #12).
Top rated · #comedyposition 15unchanged 0unchanged 0Position on itch.io's Top rated · #comedy chart across 38 readings: holding, #15 to #15 (best #15, worst #15).
Top rated · #animeposition 19unchanged 0up +1Position on itch.io's Top rated · #anime chart across 54 readings: climbing, #20 to #19 (best #19, worst #20).
Top rated · #multiple-endingsposition 26unchanged 0unchanged 0Position on itch.io's Top rated · #multiple-endings chart across 36 readings: holding, #26 to #26 (best #26, worst #26).
Top rated · #shortposition 30unchanged 0unchanged 0Position on itch.io's Top rated · #short chart across 36 readings: holding, #30 to #30 (best #30, worst #30).
Top rated · #singleplayerposition 50unchanged 0unchanged 0Position on itch.io's Top rated · #singleplayer chart across 36 readings: holding, #50 to #50 (best #50, worst #50).
Top rated · #cuteposition 51down -1down -2Position on itch.io's Top rated · #cute chart across 38 readings: slipping, #49 to #51 (best #49, worst #51).
Top rated · #2dposition 64down -1down -3Position on itch.io's Top rated · #2d chart across 56 readings: slipping, #61 to #64 (best #61, worst #64).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.73 / 5

Last devlog 2022-04-01 — 1657 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.