Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for FACEMINER, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 16 to 17, up 1, most of that change came early in the window.100%50%0%Sep 18Oct 17Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 18 to Oct 17

  • Ratings — people finished and cared16 to 17up +1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for FACEMINER across the charted window
DayRatings
Sep 1816
Sep 1916
Sep 2016
Sep 2116
Sep 2216
Sep 2316
Sep 2416
Sep 2516
Sep 2617
Sep 2717
Sep 2817
Sep 2917
Sep 3017
Oct 117
Oct 217
Oct 317
Oct 417
Oct 517
Oct 617
Oct 717
Oct 817
Oct 917
Oct 1017
Oct 1117
Oct 1217
Oct 1317
Oct 1417
Oct 1517
Oct 1617
Oct 1717
What the platform publishes

Counters

Read 2026-10-17
Current counters for FACEMINER, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion17unchanged 0up +1

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed FACEMINER
ChartNow7d30dHistory
Top sellers · Strategyposition 315down -238down -37Position on itch.io's Top sellers · Strategy chart across 50 readings: slipping, #30 to #315 (best #30, worst #315).
Top rated · Strategyposition 465down -2down -117Position on itch.io's Top rated · Strategy chart across 50 readings: slipping, #343 to #465 (best #343, worst #465).
Top sellers · Simulationposition 687down -496down -49Position on itch.io's Top sellers · Simulation chart across 50 readings: slipping, #82 to #687 (best #82, worst #687).
Top rated · Simulationposition 795down -5not listed thirty days agoPosition on itch.io's Top rated · Simulation chart across 28 readings: slipping, #781 to #795 (best #781, worst #795).
Top sellers · Actionposition 990down -791down -60Position on itch.io's Top sellers · Action chart across 50 readings: slipping, #61 to #990 (best #61, worst #990).
Top rated · Actionposition 1,008down -3not listed thirty days agoPosition on itch.io's Top rated · Action chart across 23 readings: slipping, #996 to #1008 (best #996, worst #1008).

All of itch.io

All of itch.io: where itch.io's own charts have placed FACEMINER
ChartNow7d30dHistory
Top sellersposition 6,424down -4,738down -295Position on itch.io's Top sellers chart across 59 readings: slipping, #1280 to #6424 (best #575, worst #6424).
On 9 tag charts
Tag charts: where itch.io's own charts have placed FACEMINER
ChartNow7d30dHistory
Top rated · #dystopianposition 68down -3down -15Position on itch.io's Top rated · #dystopian chart across 41 readings: slipping, #53 to #68 (best #52, worst #68).
Top rated · #managementposition 120unchanged 0down -29Position on itch.io's Top rated · #management chart across 39 readings: slipping, #88 to #120 (best #88, worst #122).
Top rated · #clickerposition 128unchanged 0down -37Position on itch.io's Top rated · #clicker chart across 41 readings: slipping, #89 to #128 (best #89, worst #128).
Top rated · #ai-generatedposition 169down -9down -72Position on itch.io's Top rated · #ai-generated chart across 58 readings: slipping, #51 to #169 (best #50, worst #169).
Top rated · #artgameposition 308down -2down -77Position on itch.io's Top rated · #artgame chart across 57 readings: slipping, #148 to #308 (best #145, worst #308).
Top rated · #surrealposition 368down -3down -86Position on itch.io's Top rated · #surreal chart across 38 readings: slipping, #282 to #368 (best #281, worst #368).
Top rated · #experimentalposition 452down -3down -120Position on itch.io's Top rated · #experimental chart across 40 readings: slipping, #329 to #452 (best #329, worst #452).
Top rated · #retroposition 1,548down -6not listed thirty days agoPosition on itch.io's Top rated · #retro chart across 30 readings: slipping, #1117 to #1548 (best #1117, worst #1548).
Top rated · #singleplayerposition 3,134not listed seven days agonot listed thirty days ago
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
paid
Average rating
4.76 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.