Velocity
0.000
Confidence 50%
Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-16. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.
Lead and lag
No ordering to read here.
Across this window, comments moved by 14, under its floor of 20; ratings moved by 29. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.
Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.
Series — over Sep 18 to Oct 17
- Comments — people are talking1,016 to 1,030up +14
- Ratings — people finished and cared2,162 to 2,191up +29
- Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart
The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.
| Day | Comments | Ratings |
|---|---|---|
| Sep 18 | 1,016 0% | 2,162 0% |
| Sep 19 | 1,018 14% | 2,164 7% |
| Sep 20 | 1,020 29% | 2,166 14% |
| Sep 21 | 1,020 29% | 2,169 24% |
| Sep 22 | 1,021 36% | 2,168 21% |
| Sep 23 | 1,019 21% | 2,169 24% |
| Sep 24 | 1,019 21% | 2,169 24% |
| Sep 25 | 1,019 21% | 2,171 31% |
| Sep 26 | 1,019 21% | 2,171 31% |
| Sep 27 | 1,019 21% | 2,173 38% |
| Sep 28 | 1,019 21% | 2,173 38% |
| Sep 29 | 1,020 29% | 2,176 48% |
| Sep 30 | 1,021 36% | 2,177 52% |
| Oct 1 | 1,022 43% | 2,177 52% |
| Oct 2 | 1,023 50% | 2,178 55% |
| Oct 3 | 1,023 50% | 2,179 59% |
| Oct 4 | 1,023 50% | 2,180 62% |
| Oct 5 | 1,023 50% | 2,180 62% |
| Oct 6 | 1,024 57% | 2,180 62% |
| Oct 7 | 1,025 64% | 2,182 69% |
| Oct 8 | 1,027 79% | 2,182 69% |
| Oct 9 | 1,027 79% | 2,183 72% |
| Oct 10 | 1,028 86% | 2,185 79% |
| Oct 11 | 1,028 86% | 2,188 90% |
| Oct 12 | 1,028 86% | 2,188 90% |
| Oct 13 | 1,028 86% | 2,188 90% |
| Oct 14 | 1,028 86% | 2,189 93% |
| Oct 15 | 1,029 93% | 2,189 93% |
| Oct 16 | 1,030 100% | 2,191 100% |
| Oct 17 | 1,030 100% | 2,191 100% |
Counters
| Counter | Now | 7d | 30d |
|---|---|---|---|
| Comments intent | 1,030 | up +3 | up +16 |
| Ratings conversion | 2,191 | up +7 | up +32 |
On itch.io's own charts
Categories
| Chart | Now | 7d | 30d | History |
|---|---|---|---|---|
| Top rated · Adventure | position 5 | unchanged 0 | unchanged 0 | |
| Top rated · Puzzle | position 6 | unchanged 0 | unchanged 0 | |
| Top sellers · Puzzle | position 14 | up +4 | up +9 | |
| Top sellers · Adventure | position 40 | up +21 | up +29 |
All of itch.io
| Chart | Now | 7d | 30d | History |
|---|---|---|---|---|
| Top rated | position 43 | unchanged 0 | down -2 | |
| Top sellers | position 214 | up +157 | unchanged 0 |
On 3 tag charts
| Chart | Now | 7d | 30d | History |
|---|---|---|---|---|
| Top rated · #minesweeper | position 1 | unchanged 0 | unchanged 0 | |
| Top rated · #roguelike | position 1 | unchanged 0 | unchanged 0 | |
| Top rated · #no-ai | position 19 | unchanged 0 | down -1 |
Activity and where to go next
- First seen by us
- 2026-08-20
- Price
- free
- Average rating
- 4.86 / 5
Last devlog 2025-02-06 — 618 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.
Go to the source
We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.