Velocity

-0.025

Cryptid Crush Velocity, last 14 days: falling across 14 days, 0.00 to -0.02 (low -0.02, high 0.03).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-16. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 25; ratings moved by 7, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Cryptid Crush, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 536 to 561, up 25, most of that change came late in the window. Ratings: 915 to 922, up 7, most of that change came early in the window.114%100%50%0%Sep 18Oct 17CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 18 to Oct 17

  • Comments — people are talking536 to 561up +25
  • Ratings — people finished and cared915 to 922up +7
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Cryptid Crush across the charted window
DayCommentsRatings
Sep 18536915
Sep 19536916
Sep 20536916
Sep 21536916
Sep 22536916
Sep 23536917
Sep 24536917
Sep 25536917
Sep 26536918
Sep 27536919
Sep 28536920
Sep 29536920
Sep 30536921
Oct 1537922
Oct 2537922
Oct 3537923
Oct 4537923
Oct 5537922
Oct 6537922
Oct 7537922
Oct 8537922
Oct 9560922
Oct 10560922
Oct 11560922
Oct 12561922
Oct 13561922
Oct 14561922
Oct 15561922
Oct 16561922
Oct 17561922
What the platform publishes

Counters

Read 2026-10-17
Current counters for Cryptid Crush, with their 7- and 30-day changes
CounterNow7d30d
Comments intent561up +1up +25
Ratings conversion922unchanged 0up +7

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Cryptid Crush
ChartNow7d30dHistory
Top rated · Rpgposition 28unchanged 0unchanged 0Position on itch.io's Top rated · Rpg chart across 50 readings: holding, #28 to #28 (best #28, worst #28).
Top sellers · Rpgposition 57up +54up +122Position on itch.io's Top sellers · Rpg chart across 50 readings: climbing, #93 to #57 (best #24, worst #287).
Top rated · Visual Novelposition 91down -1down -2Position on itch.io's Top rated · Visual Novel chart across 50 readings: slipping, #90 to #91 (best #89, worst #91).
Top sellers · Visual Novelposition 103up +95up +131Position on itch.io's Top sellers · Visual Novel chart across 50 readings: climbing, #141 to #103 (best #55, worst #407).

All of itch.io

All of itch.io: where itch.io's own charts have placed Cryptid Crush
ChartNow7d30dHistory
Top ratedposition 197down -1down -1Position on itch.io's Top rated chart across 59 readings: slipping, #195 to #197 (best #194, worst #198).
Top sellersposition 344up +978up +1,296Position on itch.io's Top sellers chart across 58 readings: climbing, #1489 to #344 (best #197, worst #2566).
On 8 tag charts
Tag charts: where itch.io's own charts have placed Cryptid Crush
ChartNow7d30dHistory
Top rated · #monstersposition 6unchanged 0unchanged 0Position on itch.io's Top rated · #monsters chart across 39 readings: holding, #6 to #6 (best #6, worst #6).
Top rated · #furryposition 8unchanged 0unchanged 0Position on itch.io's Top rated · #furry chart across 39 readings: holding, #8 to #8 (best #8, worst #8).
Top rated · #renpyposition 14unchanged 0unchanged 0Position on itch.io's Top rated · #renpy chart across 39 readings: holding, #14 to #14 (best #14, worst #14).
Top rated · #narrativeposition 22unchanged 0unchanged 0Position on itch.io's Top rated · #narrative chart across 39 readings: holding, #22 to #22 (best #21, worst #22).
Top rated · #lgbtposition 40down -1down -1Position on itch.io's Top rated · #lgbt chart across 39 readings: slipping, #39 to #40 (best #39, worst #40).
Top rated · #interactive-fictionposition 43unchanged 0unchanged 0Position on itch.io's Top rated · #interactive-fiction chart across 39 readings: holding, #43 to #43 (best #43, worst #43).
Top rated · #dating-simposition 47unchanged 0down -2Position on itch.io's Top rated · #dating-sim chart across 41 readings: slipping, #46 to #47 (best #45, worst #47).
Top rated · #singleplayerposition 49unchanged 0unchanged 0Position on itch.io's Top rated · #singleplayer chart across 39 readings: holding, #49 to #49 (best #49, worst #49).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.79 / 5

Last devlog 2026-07-23 — 86 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.