itch.ioNot ranked today

CYBER SOUL$2.99

Open on itch.io

Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

27 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for CYBER SOUL, 27 daysLead and lag over 27 days, 2026-09-16 to 2026-10-12, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 4 throughout, no change at all.100%50%0%Sep 16Oct 12Ratings

Each line is scaled to its own change across these 27 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 16 to Oct 12

  • Ratings — people finished and cared4 to 4unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for CYBER SOUL across the charted window
DayRatings
Sep 164
Sep 174
Sep 184
Sep 194
Sep 204
Sep 214
Sep 224
Sep 234
Sep 244
Sep 254
Sep 264
Sep 274
Sep 284
Sep 294
Oct 14
Oct 24
Oct 34
Oct 44
Oct 54
Oct 64
Oct 74
Oct 84
Oct 94
Oct 104
Oct 114
Oct 124
What the platform publishes

Counters

Read 2026-10-12
Current counters for CYBER SOUL, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion4unchanged 0no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed CYBER SOUL
ChartNow7d30dHistory
Top sellers · Visual Novelposition 354down -178not listed thirty days agoPosition on itch.io's Top sellers · Visual Novel chart across 26 readings: slipping, #50 to #354 (best #16, worst #354).

All of itch.io

All of itch.io: where itch.io's own charts have placed CYBER SOUL
ChartNow7d30dHistory
Top sellersposition 2,485down -795not listed thirty days agoPosition on itch.io's Top sellers chart across 27 readings: slipping, #662 to #2485 (best #49, worst #2485).
New & popularposition 6,912down -6,468not listed thirty days agoPosition on itch.io's New & popular chart across 21 readings: slipping, #114 to #6912 (best #10, worst #6912).
Newestposition 7,153down -5,609not listed thirty days agoPosition on itch.io's Newest chart across 17 readings: slipping, #148 to #7153 (best #148, worst #7153).
On 1 tag chart
Tag charts: where itch.io's own charts have placed CYBER SOUL
ChartNow7d30dHistory
Top rated · #yandereposition 495up +4not listed thirty days agoPosition on itch.io's Top rated · #yandere chart across 26 readings: slipping, #478 to #495 (best #477, worst #499).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
paid
Average rating
4.50 / 5

No devlog has been posted since we started watching on 2026-09-07. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.