Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for GearHead Caramel, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 7 to 8, up 1, most of that change came late in the window.100%50%0%Sep 18Oct 17Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 18 to Oct 17

  • Ratings — people finished and cared7 to 8up +1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for GearHead Caramel across the charted window
DayRatings
Sep 187
Sep 197
Sep 207
Sep 217
Sep 227
Sep 237
Sep 247
Sep 257
Sep 267
Sep 277
Sep 287
Sep 297
Sep 307
Oct 17
Oct 27
Oct 37
Oct 47
Oct 57
Oct 67
Oct 77
Oct 87
Oct 97
Oct 108
Oct 118
Oct 128
Oct 138
Oct 148
Oct 158
Oct 168
Oct 178
What the platform publishes

Counters

Read 2026-10-17
Current counters for GearHead Caramel, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion8unchanged 0up +1

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed GearHead Caramel
ChartNow7d30dHistory
Top sellers · Rpgposition 79down -5up +384Position on itch.io's Top sellers · Rpg chart across 50 readings: climbing, #428 to #79 (best #74, worst #464).

All of itch.io

All of itch.io: where itch.io's own charts have placed GearHead Caramel
ChartNow7d30dHistory
New & popularposition 110not listed seven days agonot listed thirty days agoPosition on itch.io's New & popular chart across 4 readings: slipping, #26 to #110 (best #26, worst #110).
Top sellersposition 977down -81up +3,553Position on itch.io's Top sellers chart across 58 readings: climbing, #4495 to #977 (best #577, worst #4687).
Newestposition 5,980not listed seven days agonot listed thirty days agoPosition on itch.io's Newest chart across 3 readings: slipping, #1424 to #5980 (best #1424, worst #5980).
On 10 tag charts
Tag charts: where itch.io's own charts have placed GearHead Caramel
ChartNow7d30dHistory
Top rated · #episodicposition 36down -1up +6Position on itch.io's Top rated · #episodic chart across 41 readings: climbing, #43 to #36 (best #35, worst #44).
Top rated · #tactical-rpgposition 55down -1up +17Position on itch.io's Top rated · #tactical-rpg chart across 39 readings: climbing, #71 to #55 (best #54, worst #73).
Top rated · #mechsposition 84up +1up +16Position on itch.io's Top rated · #mechs chart across 39 readings: climbing, #99 to #84 (best #84, worst #103).
Top rated · #open-sourceposition 100unchanged 0up +16Position on itch.io's Top rated · #open-source chart across 39 readings: climbing, #116 to #100 (best #100, worst #117).
Top rated · #isometricposition 146up +4up +36Position on itch.io's Top rated · #isometric chart across 39 readings: climbing, #181 to #146 (best #146, worst #187).
Top rated · #post-apocalypticposition 161down -3not listed thirty days agoPosition on itch.io's Top rated · #post-apocalyptic chart across 12 readings: climbing, #193 to #161 (best #157, worst #194).
Top rated · #proceduralposition 370down -5up +79Position on itch.io's Top rated · #procedural chart across 39 readings: climbing, #447 to #370 (best #365, worst #461).
Top rated · #turn-basedposition 438down -2up +90Position on itch.io's Top rated · #turn-based chart across 32 readings: climbing, #528 to #438 (best #435, worst #540).
Top rated · #roguelikeposition 911up +181up +162Position on itch.io's Top rated · #roguelike chart across 34 readings: climbing, #1071 to #911 (best #903, worst #1093).
Top rated · #science-fictionposition 978unchanged 0up +166Position on itch.io's Top rated · #science-fiction chart across 37 readings: climbing, #1145 to #978 (best #977, worst #1165).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
paid
Average rating
4.88 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.