Velocity

-0.002

ULTRAKILL Prelude Velocity, last 14 days: falling across 14 days, -0.00 to -0.00 (low -0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-12. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for ULTRAKILL Prelude, 30 daysLead and lag over 30 days, 2026-09-14 to 2026-10-13, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 1,319 to 1,335, up 16, the change came at a steady pace.100%50%0%Sep 14Oct 13Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 14 to Oct 13

  • Ratings — people finished and cared1,319 to 1,335up +16
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for ULTRAKILL Prelude across the charted window
DayRatings
Sep 141,319
Sep 151,319
Sep 161,319
Sep 171,320
Sep 181,321
Sep 191,321
Sep 201,323
Sep 211,324
Sep 221,323
Sep 231,324
Sep 241,324
Sep 251,324
Sep 261,324
Sep 271,324
Sep 281,324
Sep 291,326
Sep 301,327
Oct 11,328
Oct 21,329
Oct 31,329
Oct 41,330
Oct 51,330
Oct 61,330
Oct 71,332
Oct 81,332
Oct 91,333
Oct 101,332
Oct 111,334
Oct 121,334
Oct 131,335
What the platform publishes

Counters

Read 2026-10-13
Current counters for ULTRAKILL Prelude, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion1,335up +4up +16

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed ULTRAKILL Prelude
ChartNow7d30dHistory
Top rated · Shooterposition 1unchanged 0unchanged 0Position on itch.io's Top rated · Shooter chart across 45 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · Actionposition 3unchanged 0unchanged 0Position on itch.io's Top rated · Action chart across 45 readings: holding, #3 to #3 (best #3, worst #3).
Top sellers · Shooterposition 153up +3down -2Position on itch.io's Top sellers · Shooter chart across 45 readings: climbing, #156 to #153 (best #131, worst #174).
Top sellers · Actionposition 380up +13up +1Position on itch.io's Top sellers · Action chart across 45 readings: slipping, #339 to #380 (best #338, worst #403).

All of itch.io

All of itch.io: where itch.io's own charts have placed ULTRAKILL Prelude
ChartNow7d30dHistory
Top ratedposition 71up +2up +3Position on itch.io's Top rated chart across 55 readings: climbing, #75 to #71 (best #71, worst #75).
Top sellersposition 2,819down -62down -166Position on itch.io's Top sellers chart across 55 readings: slipping, #2656 to #2819 (best #2487, worst #2819).
On 10 tag charts
Tag charts: where itch.io's own charts have placed ULTRAKILL Prelude
ChartNow7d30dHistory
Top rated · #fast-pacedposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #fast-paced chart across 35 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #fpsposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #fps chart across 34 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #low-polyposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #low-poly chart across 34 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #unityposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #unity chart across 34 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #goreposition 3unchanged 0unchanged 0Position on itch.io's Top rated · #gore chart across 34 readings: holding, #3 to #3 (best #3, worst #3).
Top rated · #first-personposition 4unchanged 0unchanged 0Position on itch.io's Top rated · #first-person chart across 35 readings: holding, #4 to #4 (best #4, worst #4).
Top rated · #retroposition 4unchanged 0unchanged 0Position on itch.io's Top rated · #retro chart across 34 readings: holding, #4 to #4 (best #4, worst #4).
Top rated · #3dposition 5unchanged 0unchanged 0Position on itch.io's Top rated · #3d chart across 54 readings: holding, #5 to #5 (best #5, worst #5).
Top rated · #singleplayerposition 13unchanged 0unchanged 0Position on itch.io's Top rated · #singleplayer chart across 34 readings: holding, #13 to #13 (best #13, worst #13).
Top rated · #no-aiposition 31unchanged 0unchanged 0Position on itch.io's Top rated · #no-ai chart across 34 readings: holding, #31 to #31 (best #31, worst #31).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.88 / 5

Last devlog 2020-06-16 — 2310 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.