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Killer Chat! Original Edition

Open on itch.io

Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

14 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Killer Chat! Original Edition, 14 daysLead and lag over 14 days, 2026-08-20 to 2026-09-02, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 5,304 to 5,342, up 38, the change came at a steady pace.100%50%0%Aug 20Sep 2Ratings

Each line is scaled to its own change across these 14 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Aug 20 to Sep 2

  • Ratingspeople finished and cared5,304 to 5,342up +38
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Killer Chat! Original Edition across the charted window
DayRatings
Aug 205,304
Aug 215,307
Aug 225,309
Aug 235,311
Aug 245,313
Aug 255,316
Aug 265,317
Aug 275,321
Aug 285,324
Aug 295,330
Aug 305,332
Aug 315,339
Sep 15,341
Sep 25,342
What the platform publishes

Counters

Read 2026-09-02
Current counters for Killer Chat! Original Edition, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion5,342up +24no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Killer Chat! Original Edition
ChartNow7d30dHistory
Top rated · Rpgposition 2not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · Rpg chart across 5 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · Visual Novelposition 9not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · Visual Novel chart across 5 readings: holding, #9 to #9 (best #9, worst #9).
Top sellers · Rpgposition 46not listed seven days agonot listed thirty days agoPosition on itch.io's Top sellers · Rpg chart across 5 readings: climbing, #272 to #46 (best #46, worst #272).
Top sellers · Visual Novelposition 69not listed seven days agonot listed thirty days agoPosition on itch.io's Top sellers · Visual Novel chart across 5 readings: climbing, #393 to #69 (best #69, worst #393).

All of itch.io

All of itch.io: where itch.io's own charts have placed Killer Chat! Original Edition
ChartNow7d30dHistory
Top ratedposition 13unchanged 0not listed thirty days agoPosition on itch.io's Top rated chart across 14 readings: holding, #13 to #13 (best #13, worst #13).
Top sellersposition 391up +2,150not listed thirty days agoPosition on itch.io's Top sellers chart across 14 readings: climbing, #500 to #391 (best #363, worst #2545).
On 1 tag chart
Tag charts: where itch.io's own charts have placed Killer Chat! Original Edition
ChartNow7d30dHistory
Top rated · #amareposition 5unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #amare chart across 13 readings: holding, #5 to #5 (best #5, worst #5).

A climb is places gained, so a positive number means it moved up. The line rises when the game is climbing, which is the opposite direction to the raw position.

Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Average rating
4.85 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.