itch.ioRank 15242026-10-15

To Eat a God

Open on itch.io

Velocity

-0.001

To Eat a God Velocity, last 14 days: rising across 14 days, -0.00 to -0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-15. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Ratings are running ahead of comments.

By the average day in this window, comments had taken 43% of their change and ratings 52%. That is the reverse of the order the signal is built on — the audience arrived before the attention did, which reads as a game being found rather than one breaking out.

Lead and lag for To Eat a God, 30 daysLead and lag over 30 days, 2026-09-16 to 2026-10-15, each series scaled to its own change so the timing can be compared. Ratings are running ahead of comments. Furthest apart on 2026-10-07, 18 points between ratings and comments. Comments: 1,170 to 1,204, up 34, the change came at a steady pace. Ratings: 2,160 to 2,238, up 78, the change came at a steady pace.100%50%0%Sep 16Oct 1518 pts apartCommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 16 to Oct 15

  • Comments — people are talking1,170 to 1,204up +34
  • Ratings — people finished and cared2,160 to 2,238up +78
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for To Eat a God across the charted window
DayCommentsRatings
Sep 161,1702,160
Sep 171,1712,163
Sep 181,1712,168
Sep 191,1712,171
Sep 201,1722,172
Sep 211,1732,177
Sep 221,1752,180
Sep 231,1742,182
Sep 241,1772,184
Sep 251,1802,186
Sep 261,1802,187
Sep 271,1822,191
Sep 281,1822,194
Sep 291,1822,193
Sep 301,1822,197
Oct 11,1852,200
Oct 21,1862,201
Oct 31,1862,206
Oct 41,1862,211
Oct 51,1872,213
Oct 61,1892,216
Oct 71,1892,218
Oct 81,1942,222
Oct 91,1952,229
Oct 101,1962,228
Oct 111,1972,231
Oct 121,1992,234
Oct 131,2032,236
Oct 141,2032,238
Oct 151,2042,238
What the platform publishes

Counters

Read 2026-10-15
Current counters for To Eat a God, with their 7- and 30-day changes
CounterNow7d30d
Comments intent1,204up +10up +35
Ratings conversion2,238up +16up +82

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed To Eat a God
ChartNow7d30dHistory
Top rated · Adventureposition 3unchanged 0unchanged 0Position on itch.io's Top rated · Adventure chart across 48 readings: holding, #3 to #3 (best #3, worst #3).
Top rated · Simulationposition 4unchanged 0unchanged 0Position on itch.io's Top rated · Simulation chart across 48 readings: holding, #4 to #4 (best #4, worst #4).
Top rated · Visual Novelposition 19unchanged 0unchanged 0Position on itch.io's Top rated · Visual Novel chart across 48 readings: holding, #19 to #19 (best #18, worst #19).
Top sellers · Simulationposition 33up +2up +7Position on itch.io's Top sellers · Simulation chart across 48 readings: slipping, #20 to #33 (best #18, worst #143).
Top sellers · Visual Novelposition 35up +9up +22Position on itch.io's Top sellers · Visual Novel chart across 48 readings: slipping, #24 to #35 (best #16, worst #235).
Top sellers · Adventureposition 37up +1up +22Position on itch.io's Top sellers · Adventure chart across 48 readings: slipping, #34 to #37 (best #26, worst #295).

All of itch.io

All of itch.io: where itch.io's own charts have placed To Eat a God
ChartNow7d30dHistory
Top ratedposition 33unchanged 0unchanged 0Position on itch.io's Top rated chart across 57 readings: slipping, #32 to #33 (best #32, worst #33).
Top sellersposition 193up +38up +139Position on itch.io's Top sellers chart across 57 readings: climbing, #466 to #193 (best #99, worst #1589).
On 7 tag charts
Tag charts: where itch.io's own charts have placed To Eat a God
ChartNow7d30dHistory
Top rated · #mysteryposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #mystery chart across 37 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #darkposition 3unchanged 0unchanged 0Position on itch.io's Top rated · #dark chart across 39 readings: holding, #3 to #3 (best #3, worst #3).
Top rated · #renpyposition 4unchanged 0unchanged 0Position on itch.io's Top rated · #renpy chart across 37 readings: holding, #4 to #4 (best #4, worst #4).
Top rated · #singleplayerposition 4unchanged 0unchanged 0Position on itch.io's Top rated · #singleplayer chart across 37 readings: holding, #4 to #4 (best #4, worst #4).
Top rated · #fantasyposition 5unchanged 0unchanged 0Position on itch.io's Top rated · #fantasy chart across 38 readings: holding, #5 to #5 (best #5, worst #5).
Top rated · #yandereposition 9unchanged 0unchanged 0Position on itch.io's Top rated · #yandere chart across 37 readings: holding, #9 to #9 (best #8, worst #9).
Top rated · #dating-simposition 11unchanged 0unchanged 0Position on itch.io's Top rated · #dating-sim chart across 39 readings: holding, #11 to #11 (best #10, worst #11).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.91 / 5

Last devlog 2026-04-01 — 197 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.